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Welcome to the second class on perspective

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We're going to start prospective to where we left off so we are going to jump right into it

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Prospective first because this is going to be the one that is what next in line

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No point perspective one and two third one makes sense to cover next

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And also happens to be one that you will probably probably use most of the time so it's a time

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I've driving force that is really accurate generally speaking not to the storage so it looks very similar to

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Sea witch on eyes for that reason it's something that you are likely to use quite extensively if

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Double in perspective we are going to tackle four point perspective

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A little bit more challenging but it's an excellent way to join prospective when it comes to drawing

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It allows for some really really dynamic images or illustrations and even though

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It is a significant Bob in complexity as compared to the other

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WhatsApp perspective that we've seen that far it is definitely worth it and it's something that you should definitely

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Learn and understand and then finally we're gonna take a look at 5.1 prospective with

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Is a quite rare but it's also important to to look at it and see what it's all about and

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Out this class there are going to be a number of different style tips

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Tricks to do certain things in perspective that might otherwise be a little bit tricky

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The two exercises for this class first one is going to be a scene using

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Introspective and the second one is going to be joining character and 4.4 spective so with this we should get

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A pretty good overview of the majority of cases that you encounter and you should have

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After this class pretty much all the tools that you need to create and pretty cool art

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We have a lot to look at still there to get star

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The next type of prospect of the we are going to take a look at is

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The one that is probably the most important is the one that represents reality in the most accurate way

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And it is going to be

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3 point perspective

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Ask the other name suggest prospective is what is called

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Play because it uses 3 vanishing points instead of 2 so we've we've had a look had one

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2.2 staithe

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Now the next one is going to be in 3.0

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Like

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What we've seen so far the first two vanishing points are going to be on the horizon

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That is not going to change 17.1

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And to always be on

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The horizon

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And whatever is going to be drawn is going to be within with those two so in between

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End up

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The others points going to be either above or below the vanishing the the horizon

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On it's because that would work so what were trying to find a return to create here initially is a triangle

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And then

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How to achieve this so I'm going to go ahead and place eventing points

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Do it's below 4 for the first example

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So

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Google

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Wrights Direct yourself off for the best results and it's always best to place

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Disturbed vanishing Point can have in the centre

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So you take the distance between the two initial vanishing person number one and two

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And then you know right down the middle here

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This is where the

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The third one is going to land

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Somewhere below the horizon

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And again for the best results

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Are you want to have the vanishing points have outside of your canvas

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Letter a

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You're going to be driving scene

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Are you want me to frame it like this

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We're all of your vanishing points are going to be outside of your cannabis

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Say a join is going to be in here

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You're not actually going to be able to

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To see the vanishing point in your piece

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If you don't do that so if you include the vanishing point

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In

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Your image

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Then you might be getting some really really strange definitions that might not look

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Great

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The main problem with this won't be really within the strangle here that don't get scared

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A production plan is going to be in the area that are outside

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Right here so this area

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Deteriorate here things will get really really stressed in those areas and

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This is Kyle what you're trying to avoid if you

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Get a closer shot instead something like that

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I can see now the areas that are outside of the triangle

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Only

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This one is here

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So this is not going to really affect much

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And will give us much nicer results

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When you're not in Anakin bursitis

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Army before I go into in and talk about the triangle here in

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Let's go ahead and do a

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Simple example of what

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Adding a third

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Management points going to create

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Stop

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I'm going to add two of them so it doesn't going to be the same ones and those detention pointers

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Like I said the only options that you have is to play that either above or below the Horizon line

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And you want to have a triangle that is as as for the possible so you're you're trying to avoid

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No like really triangles like this

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My having a managing points around their like two closes Horizon

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Because again you'll be getting a lot of defamation if you do this

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I don't mind I'm going to go ahead and play The Third Eynsham

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Create an almost near-perfect triangle so doesn't have to be this way

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Actually you know the turning points actually better

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And you will get less defamation be less

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Fake looking

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The further away from the horizon I also noticed too close to get loads of cremations gonna be

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Bmo dynamic my little bit wrong

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So if you want to take it safe you know go ahead and please

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Connect to get a nice

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Even triangle

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When even

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Angles on all of sides

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Vanishing point

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And I'm going to do another one that is obviously wrong or really that's not following

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The guidelines that I'm talking about your so it's going to be too close to B1 and too close to the Horizon line

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What code is

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Peter is what and will do that next

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First

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Let's go ahead

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And

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Drop a simple

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Shape

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There is nothing more simple than 8 box we're going to go ahead and do that again so

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I'm going to go

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And start with the top

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Faith

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Or my box

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Very similar to

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2.8 x 70

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Trace

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Aligns for this

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And now you can see

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I have

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Coming to topface for my boss

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Hi here

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And now

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Instead of our queen third 12C at I'm going to go

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And

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Dart from B3 here they're vanishing point and Click

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To all the corners all the visible corner so the one in the back here no need because

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And unless you're

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Drawing something else transparent and the kids are going to be behind the cube so we're not going to be able to see anyway

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And then we're going to we're going to connect

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The corner steward anything for and

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Finally

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We can

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Can I get the limitation for the lower portion of the box is right now it's like this really tall box

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And we want to make it a cube so go hand and Tracy Lanark there's something about

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And the same thing

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Go back to the one

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We have a box

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3 point perspective

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Very simple as you can see

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Definitely not that much more complicated than 2.4 expected

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But it was a little better

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What's a bit more dynamic

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As it higher than a boxing looking at

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It's nice it's nice to have a difference

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A noun

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Basically we remove all parallel lines

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Which 10 to

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2

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To take us away from reality because parallel lines are pretty rare

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Nature you're fine you'll find these kind of things more often

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So nothing is really Powerful

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I will get it in respect of incorrect respect

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3

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Have a nice box red and it looks nice because

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It is with them this triangle are they talking about

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So this is

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The triangle that's you

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Most of your thing to be in

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I'm going to show you what happens if you drop something else outside of the triangle we can't know where the

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Draw Something

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Keep

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Animals lying down

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Drawn so far

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Saucepan stand

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Start from here

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And the side of the box it's going to be may be this way

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And then so I have an extender

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Sad

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It's all the top

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Of my boxing instead be this

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And now I'm going to

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Draw the height the box

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Time from all corners

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All the way down to third mansion

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And I can start to see you smoke different

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I'm only able to connect it to corners because there's a two cars visible the other one

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Are back there and 1 people to see

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From our point of view

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And

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So now again

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Try the lower portion to the same as the other one

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And now I can't close box

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And you will probably see and agree that

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This is carnival weird at the word box and I kind of work

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Because we have the other one here in the scene

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We can use as reference but

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Is just the start of the little stranger

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Definitely

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Definitely more the phone than this one on

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Another more

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By the way that you go on the left or outside of this triangle thing

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The more you escape from this the more you drop things that are outside of those binary

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The more stress and we're looking milk

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Best to avoid

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If you want to play safe

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And I'm not trying to drive I think I like with them within a triangle

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And you should be

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Are good right now what I'm going to do and I would that we've seen but a good one

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This

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Anna now let me go to seem well and not so good one looks like you know if you join outside it

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Canada

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The vanishing point trying

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Now I am going to create a triangle

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That is wrong instead so

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Al-anon my my cube is still going to be with them that triangle

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At least I'll try

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But it'll be instead the vanishing points so that is Connor

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Off

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Not to find them drying outside of the triangle

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Same place if someone start the same way but I drawing

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Caravan

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The dab

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The lower portion my boxes this box were going to be seeing it from from the law

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Everything is a box here from the from the tops or able to see the top of the box

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But

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For everything that's the body right now to remember will be looking at it from locked up

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Is it going to be kind of the underside of number

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2.8

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2

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Virgin Atlantic this

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To get

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Lower portion

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And now we have it here

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This is the underside of the box

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There

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When we did we going to go ahead and try some more Lines

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From the vantage point connecting to all those corners

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As such

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Ants

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Bali

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The height of the box

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Running from the other two vanishing point

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And now I can close

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All that

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We can see the forms Masters grades

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Right so this is a very miss the same box and using the same tools

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Amber as you can see here

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How much difference

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So we can have a good day

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This will be the other box the same box and say but still but he doesn't look like one

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And this is what happens when your vanishing point of vanishing point

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Too close to the other vanishing point

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When it's too close to the Horizon and

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Like not in centre here

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Instead of having

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Defamation

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It would still be the form but at least it won't be coming tilting to the left that is right now

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Would already be an improvement if the the vanishing point was Cannock right here

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All the way to the side really close to vanishing point one

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Can you get this weird stretching when I'm like this

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When does blowing Hamlet

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I'm on this box really really hard and putting it on the side

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This is this is the problem and discrete so

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Again you want to have a triangle that's as nice as possible and when I mean by 4

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Is a triangle like

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What you having over

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One two and three

262
00:15:05,727 --> 00:15:07,519
And I've got now smiling strange

263
00:15:09,567 --> 00:15:10,591
You haven't been like that

264
00:15:10,847 --> 00:15:13,663
Or even better soon and get even Leicester formation

265
00:15:14,687 --> 00:15:17,247
You can keep the same the same distance here for those two

266
00:15:17,503 --> 00:15:19,039
And make it even taller

267
00:15:19,807 --> 00:15:21,599
So again in the bottom line down there

268
00:15:22,623 --> 00:15:24,671
Right here this is your horizon

269
00:15:26,207 --> 00:15:27,487
And it's a bit

270
00:15:27,743 --> 00:15:28,511
Vanishing point

271
00:15:29,279 --> 00:15:30,047
1 and 2

272
00:15:31,583 --> 00:15:32,351
B1

273
00:15:32,607 --> 00:15:33,375
The one

274
00:15:33,887 --> 00:15:34,655
2

275
00:15:35,167 --> 00:15:37,983
Vanishing Point would be this one on there

276
00:15:38,239 --> 00:15:39,007
Bye-bye

277
00:15:39,263 --> 00:15:40,799
Play singer of vanishing points

278
00:15:41,567 --> 00:15:43,103
Like this in a similar way

279
00:15:43,359 --> 00:15:46,943
You'll get pregnant results and again by drawing with thin

280
00:15:47,455 --> 00:15:48,735
Don't the strangle here

281
00:15:48,991 --> 00:15:52,831
Even better results so it's not like this

282
00:15:53,087 --> 00:15:56,159
Is the vanishing point this way and then you frame

283
00:15:56,415 --> 00:15:57,183
Your content

284
00:15:57,695 --> 00:15:59,231
With them the trying

285
00:16:00,511 --> 00:16:02,815
And then you will have your piece of art that will be

286
00:16:03,327 --> 00:16:07,423
Being here this will be the safest way to approach the report prospective

287
00:16:07,935 --> 00:16:14,079
And they say first I just mean that it would be the result would be something that looks more like what you see with your own eyes

288
00:16:14,335 --> 00:16:16,383
Of course I know you can always go

289
00:16:16,895 --> 00:16:22,783
I'm just so we can always go for more stylised tomorrow not stars but no dynamic

290
00:16:23,295 --> 00:16:27,391
Detective and this is what it's just will be

291
00:16:27,647 --> 00:16:30,463
More I'll be closer to something

292
00:16:30,975 --> 00:16:37,119
To resolve that you would that you wouldn't see if you were to look through a camera lens through sample something that has a very

293
00:16:37,375 --> 00:16:38,399
Short focal length

294
00:16:40,703 --> 00:16:43,775
So you know if you have something like this can definitely

295
00:16:45,311 --> 00:16:47,871
Haven't go outside of the triangle

296
00:16:48,127 --> 00:16:50,431
Like I said no channel is this car like a guideline

297
00:16:50,943 --> 00:16:52,735
But you can definitely

298
00:16:53,759 --> 00:16:54,527
Play with

299
00:16:55,039 --> 00:16:56,319
Any kind of experiment

300
00:16:56,831 --> 00:16:57,599
And sometimes

301
00:16:58,367 --> 00:17:01,439
If you do it if you do it carefully and if you can like a

302
00:17:01,695 --> 00:17:03,231
Experiment experiment

303
00:17:03,487 --> 00:17:05,023
With the regular way

304
00:17:05,535 --> 00:17:06,303
First

305
00:17:06,559 --> 00:17:11,935
And then get get more more comfortable definitely do things like this

306
00:17:12,703 --> 00:17:13,983
Where are the

307
00:17:15,519 --> 00:17:18,847
Will your subject will be outside of the triangle

308
00:17:19,359 --> 00:17:22,687
The result will be like I said something a little bit more dynamic

309
00:17:23,199 --> 00:17:25,503
And that's completely fine you can also

310
00:17:25,759 --> 00:17:26,783
Got above

311
00:17:27,039 --> 00:17:29,343
Nobody Horizon line out words to

312
00:17:29,855 --> 00:17:32,927
What happened so maybe

313
00:17:35,743 --> 00:17:40,351
And now the results on the way out of the camera try

314
00:17:42,911 --> 00:17:44,447
What have

315
00:17:44,959 --> 00:17:45,471
Faces

316
00:17:52,895 --> 00:17:53,919
And I will be

317
00:17:54,431 --> 00:18:00,575
I'm here and it will be very close to the results would get if you were looking for like a fish

318
00:18:00,831 --> 00:18:01,343
Ireland

319
00:18:02,367 --> 00:18:04,415
In this case

320
00:18:04,671 --> 00:18:05,951
Property Drogheda

321
00:18:06,719 --> 00:18:07,999
Is big box here

322
00:18:09,023 --> 00:18:10,559
That's what it would be

323
00:18:11,071 --> 00:18:14,911
Are we will be able to see the sides with only be able to see if this face here

324
00:18:16,703 --> 00:18:20,287
We won't be able to do the tap because it's above

325
00:18:21,055 --> 00:18:24,127
The top part is above the Horizon line

326
00:18:24,383 --> 00:18:30,527
No we won't we won't be able to see underneath because this line is below the Horizon line

327
00:18:30,783 --> 00:18:35,135
Medicine sleep well we have right here it would be you know if Dad but he was close

328
00:18:35,903 --> 00:18:37,183
This was like this

329
00:18:38,207 --> 00:18:39,487
We will be looking at the same thing

330
00:18:40,255 --> 00:18:42,047
For being a rectangle

331
00:18:42,303 --> 00:18:43,071
Angela

332
00:18:43,327 --> 00:18:43,839
Prison

333
00:18:45,887 --> 00:18:52,031
Very good it looks a little bit like this but those two shapes are essentially would be essentially calling the same man

334
00:18:52,287 --> 00:18:56,895
Exactly the same height but I just to shave with the would be the same size as you can see her

335
00:18:57,151 --> 00:19:00,223
Outside the triangle that we set

336
00:19:00,735 --> 00:19:02,527
You know the chain of being

337
00:19:03,039 --> 00:19:04,063
This thing right here

338
00:19:04,831 --> 00:19:06,367
There

339
00:19:08,159 --> 00:19:09,183
The vanishing climbing

340
00:19:09,439 --> 00:19:15,583
So this consider dislike the save zone so as you can see her this this one the security risk

341
00:19:15,839 --> 00:19:21,983
Play out of it so it looks really stress is what you get when you do that

342
00:19:22,239 --> 00:19:24,031
This is a definitely play with

343
00:19:24,287 --> 00:19:29,407
You can have some really cool down Amazon to your your pieces your your environment

344
00:19:29,919 --> 00:19:31,711
You're on just whatever you do that

345
00:19:31,967 --> 00:19:34,015
What's the moral of the story

346
00:19:34,271 --> 00:19:39,135
To keep it safe to keep it something that's a load of more closer to to the point of you or the

347
00:19:39,391 --> 00:19:45,535
Something that you would see what your own eyes instead of something and you will see through a

348
00:19:45,791 --> 00:19:48,607
A camera on something else that's the forming reality quite a bit

349
00:19:48,863 --> 00:19:55,007
It's best to keep within this song The Stranglers so that it is called the vanishing point

350
00:19:56,287 --> 00:20:01,151
Now there is one scenario that we haven't covered yet and it is

351
00:20:01,407 --> 00:20:07,551
You have a cute like this or any other you know and say a piece of furniture or something in your thing that you want to act

352
00:20:07,807 --> 00:20:12,415
Rotate as I doesn't line up perfectly with the vanishing point

353
00:20:13,183 --> 00:20:17,791
Which United Theory should have been quite often so

354
00:20:18,047 --> 00:20:23,167
It's actually fairly simple what you have to do so the only thing that you have to maintain

355
00:20:23,423 --> 00:20:23,935
Is

356
00:20:24,191 --> 00:20:25,727
Bet you have to place

357
00:20:25,983 --> 00:20:28,799
The Year the other vanishing point 3 other object

358
00:20:29,055 --> 00:20:30,079
On the same

359
00:20:30,335 --> 00:20:33,151
I love all the same Horizon line

360
00:20:33,407 --> 00:20:36,991
And use the same of vanishing point at 3

361
00:20:37,247 --> 00:20:40,575
In the case of two point perspective and doesn't really matter

362
00:20:40,831 --> 00:20:46,207
Because there's no third vanishing Point so everything is still going to be just just vertical lines

363
00:20:46,975 --> 00:20:52,863
In this case all the only thing we have to to maintain is the third vanishing point

364
00:20:53,119 --> 00:20:59,263
And making sure that are first two vanishing points are still on the line so let me show you what this would look

365
00:20:59,519 --> 00:21:05,151
I took the kids those vanishing Point here and just move them

366
00:21:06,175 --> 00:21:08,223
Sunday Times like those right here

367
00:21:08,735 --> 00:21:14,879
And use those to create the new gods and the new box so

368
00:21:15,135 --> 00:21:15,903
Can you faithful

369
00:21:19,232 --> 00:21:20,256
This

370
00:21:22,560 --> 00:21:24,608
Take me to change colour as this is going to go

371
00:21:24,864 --> 00:21:26,656
Confusing otherwise

372
00:21:27,168 --> 00:21:30,752
This is going to be the top of the other box and I'm going to use the new

373
00:21:31,264 --> 00:21:32,800
Vanishing Point here in that we have

374
00:21:45,088 --> 00:21:46,624
Now that we have

375
00:21:46,880 --> 00:21:48,416
The new q

376
00:21:48,928 --> 00:21:49,440
What

377
00:21:49,696 --> 00:21:53,280
I want to do this first because this is what not to do when drawing

378
00:21:53,536 --> 00:21:56,864
An object in perspective and trying to maintain

379
00:21:57,120 --> 00:22:00,192
Court hearing scene

380
00:22:00,448 --> 00:22:02,240
Well when you do this

381
00:22:02,496 --> 00:22:06,592
When we have when we just moved the vanishing points like this

382
00:22:07,104 --> 00:22:08,384
This is not going to give us

383
00:22:08,640 --> 00:22:14,784
E-cube a shape that is on the same ground as the other one so this one

384
00:22:15,040 --> 00:22:17,344
The tilted almost like it's sinking in the floor

385
00:22:17,600 --> 00:22:22,720
And that that's what I'm because right now it's not a proper perspective based on

386
00:22:22,976 --> 00:22:23,744
The first

387
00:22:24,256 --> 00:22:26,560
Cube that we are that we do so

388
00:22:27,584 --> 00:22:31,936
I'm going to do is erase this thing here as it's not needed

389
00:22:32,448 --> 00:22:33,728
Deserts mystery

390
00:22:35,264 --> 00:22:37,568
The right way to do this is

391
00:22:38,336 --> 00:22:44,480
A little bit more tricky than so I this is one of those things with respect of that

392
00:22:44,736 --> 00:22:48,576
What time is it can get to load heavy because we have to do with couple

393
00:22:48,832 --> 00:22:54,976
Calculations to be able to maintain your perspective 318 so if you drawing a single object that like a boxer

394
00:22:55,488 --> 00:23:01,632
Fairly simple but if you want to join another box that is counters rotated right that's not following the same

395
00:23:01,888 --> 00:23:03,424
The same direction then

396
00:23:03,680 --> 00:23:08,544
What we have to find is something called the station points so to do this

397
00:23:09,056 --> 00:23:13,152
Pretty easy to adjust extra stairs that that we make sure that

398
00:23:13,408 --> 00:23:19,296
Tell me how to make sure you do so to find station points actually is going to be the point I wish both

399
00:23:19,552 --> 00:23:20,576
Conversant Lions

400
00:23:20,832 --> 00:23:22,624
Meat at 9 degrees

401
00:23:22,880 --> 00:23:23,648
I'm going to do

402
00:23:23,904 --> 00:23:25,952
Here is extend from B1

403
00:23:26,208 --> 00:23:28,768
Towards V2 at a 45-degree angle

404
00:23:29,024 --> 00:23:33,888
If you can see we're doing this in Photoshop very simple are we have to do it

405
00:23:34,144 --> 00:23:39,008
Quick shift and click button press shift while drawing the line in a line

406
00:23:39,264 --> 00:23:40,544
Snapped at 45-degree

407
00:23:41,312 --> 00:23:43,616
So you can do this

408
00:23:43,872 --> 00:23:46,944
You can snap it at different angles as you can see here so

409
00:23:47,200 --> 00:23:48,224
Increments

410
00:23:48,480 --> 00:23:49,760
Of 45

411
00:23:50,528 --> 00:23:52,064
90450

412
00:23:52,320 --> 00:23:57,184
I think you might be able to change that so that you can reduce the increments

413
00:23:57,440 --> 00:24:03,584
If needed by anyways in this case coronavirus perfect because that's what we want the same thing with feet

414
00:24:03,840 --> 00:24:09,472
The outside to find the point where they meet and this one right here this 90-degree

415
00:24:09,728 --> 00:24:10,496
Angle

416
00:24:12,032 --> 00:24:18,176
This point here is the station 10s and to be able to draw

417
00:24:18,432 --> 00:24:19,456
Another box

418
00:24:20,224 --> 00:24:24,064
Incorrect in the correct respective in the scene

419
00:24:24,320 --> 00:24:29,952
Well you have to do is rotate this entire thing so what will need to do is

420
00:24:30,464 --> 00:24:30,976
2

421
00:24:31,232 --> 00:24:35,584
Why I should probably do this on a different Iris will be a little bit easier

422
00:24:37,376 --> 00:24:38,912
So I'm going to do this again

423
00:24:39,680 --> 00:24:40,704
Call shifts

424
00:24:43,008 --> 00:24:45,312
So this is my Astra there

425
00:24:45,824 --> 00:24:46,848
PlayStation points

426
00:24:47,104 --> 00:24:49,920
And what I will need to do in this case

427
00:24:50,944 --> 00:24:52,224
To rotate this

428
00:24:52,480 --> 00:24:55,552
While maintaining the same station point

429
00:24:56,064 --> 00:24:57,344
So if I do this here

430
00:24:57,856 --> 00:24:59,136
Where the line connect

431
00:24:59,392 --> 00:25:01,696
By the Meet The Horizon

432
00:25:02,720 --> 00:25:05,536
I can lead to some of the bigger so that actually reaches

433
00:25:09,888 --> 00:25:14,496
So if I make sure that the station point doesn't move and I just rotate

434
00:25:15,008 --> 00:25:19,104
These are these lines discovered outlines what when where they meet

435
00:25:19,360 --> 00:25:24,480
The Horizon or the new the new points of intersection form is it going to be my new vanishing point

436
00:25:26,016 --> 00:25:27,808
So let's say I do it this way

437
00:25:28,320 --> 00:25:31,904
I am going to extend my canvas a little bit so we can see

438
00:25:32,416 --> 00:25:34,208
We have back here

439
00:25:34,976 --> 00:25:36,512
Extended Horizon as well

440
00:25:36,768 --> 00:25:37,536
And

441
00:25:37,792 --> 00:25:38,816
There we go

442
00:25:39,584 --> 00:25:40,352
Stop

443
00:25:40,608 --> 00:25:45,728
Now that we have a new intersection let me write it down so there's going to be a new D1

444
00:25:46,240 --> 00:25:50,080
And always here to be the new movie soon

445
00:25:50,848 --> 00:25:53,152
And so now I don't need

446
00:25:53,408 --> 00:25:55,200
No I don't need the

447
00:25:55,712 --> 00:26:01,856
I don't need the stuff anymore so we can hide it we just need to find this again if you want to create new vanishing

448
00:26:02,112 --> 00:26:05,440
New objects in different angles if needed

449
00:26:05,696 --> 00:26:10,048
So now we're just going to proceed and and do what we've been so far so

450
00:26:10,304 --> 00:26:12,352
Going to draw another Square

451
00:26:13,376 --> 00:26:14,912
Find the top face

452
00:26:23,360 --> 00:26:24,640
Now

453
00:26:25,408 --> 00:26:29,248
Make sure that they all connect to the three by three doors and change

454
00:26:32,576 --> 00:26:35,904
As long as the object is laying flat on the floor

455
00:26:41,280 --> 00:26:42,048
Navigate

456
00:26:42,304 --> 00:26:43,328
Listen you box here

457
00:26:46,144 --> 00:26:47,168
Proper perspective

458
00:26:53,568 --> 00:26:55,104
Never gotten answers

459
00:26:55,360 --> 00:26:57,152
Since we know that the station points

460
00:26:57,664 --> 00:27:02,272
Is it 9 degree we can do we can also have

461
00:27:03,040 --> 00:27:06,368
Something like this so where the Lionel go all the way straight up

462
00:27:06,624 --> 00:27:07,904
So right here

463
00:27:09,696 --> 00:27:10,720
Radio Derby

464
00:27:13,280 --> 00:27:16,352
A new vanishing Point so maybe the one

465
00:27:18,912 --> 00:27:21,216
Different colours

466
00:27:23,008 --> 00:27:24,032
31 Adare

467
00:27:24,800 --> 00:27:26,336
And so send it to 9 degrees

468
00:27:26,592 --> 00:27:32,736
The other the other vanishing Point would be non-existent so would be it would be parallel to The Horizon this case

469
00:27:32,992 --> 00:27:35,296
So what I need to do here this just

470
00:27:35,808 --> 00:27:38,624
It would be honest that it will be like a 1

471
00:27:38,880 --> 00:27:39,904
Point perspective on

472
00:27:40,928 --> 00:27:43,488
If there's any other

473
00:27:43,744 --> 00:27:45,280
In Alliance I'm going to be pal

474
00:27:47,328 --> 00:27:48,608
Still need to

475
00:27:48,864 --> 00:27:51,168
Don't meet V3 down there

476
00:27:56,800 --> 00:27:57,312
This

477
00:27:58,336 --> 00:28:00,640
Can you box with also fit

478
00:28:01,664 --> 00:28:03,200
Within the scene with

479
00:28:03,456 --> 00:28:04,992
Proper perspective

480
00:28:06,016 --> 00:28:07,296
Using

481
00:28:09,600 --> 00:28:10,368
Efficient point

482
00:28:10,624 --> 00:28:11,904
The same one

483
00:28:12,672 --> 00:28:14,464
All the different objects

484
00:28:16,768 --> 00:28:20,864
Daredevil girl so this box with I was crying and I completely different angle

485
00:28:21,120 --> 00:28:26,496
Now I have three boxes that fit within the scene and then

486
00:28:26,752 --> 00:28:32,896
Stop now we can even we can even go further and increase difficulty all that more

487
00:28:33,152 --> 00:28:39,296
By including or adding a slope in the mix so what happens if

488
00:28:39,552 --> 00:28:42,368
Object is not linked flat like all the other way

489
00:28:42,624 --> 00:28:48,768
So let's say what is going up a a street of some air like going down a slope

490
00:28:49,536 --> 00:28:52,608
So what we can do then it's actually very

491
00:28:52,864 --> 00:28:59,008
Very simple even though it looks complicated it's actually very simple the only difference twice a week

492
00:28:59,264 --> 00:29:00,544
This one here the first one that we did

493
00:29:01,056 --> 00:29:02,592
With the dimension points

494
00:29:02,848 --> 00:29:03,872
In red

495
00:29:04,128 --> 00:29:07,712
What's this cube here Tunstead to be going uphill

496
00:29:08,736 --> 00:29:09,248
So

497
00:29:09,504 --> 00:29:15,648
We can maintain see vanishing point for weekend create new vanishing point and it doesn't matter depending on where with

498
00:29:15,904 --> 00:29:19,232
Fox is going but let's say enough for the sake of simplicity that this one

499
00:29:19,488 --> 00:29:21,792
Is it goes in the same direction as

500
00:29:22,048 --> 00:29:25,376
The new one ever going to create bills in the same direction as this one here that we do

501
00:29:27,424 --> 00:29:31,264
So we'll have to do the only thing we have to do in this case is to

502
00:29:31,520 --> 00:29:35,616
Re-raise the vanishing points

503
00:29:35,872 --> 00:29:37,664
Raise the horizon

504
00:29:38,944 --> 00:29:39,712
As a result

505
00:29:40,224 --> 00:29:43,808
So you read the Horizon so this is going to be the new rise and fall asleep

506
00:29:44,064 --> 00:29:45,088
Instead of going

507
00:29:45,344 --> 00:29:47,904
This Saturday's vanishing point

508
00:29:48,160 --> 00:29:49,952
Does boxer going to go uphill

509
00:29:50,208 --> 00:29:52,512
All the way to the vanishing point

510
00:29:53,024 --> 00:29:54,304
Can anybody use the same

511
00:29:54,816 --> 00:29:57,120
And she put yourself into a zombie

512
00:29:57,376 --> 00:30:03,008
Instead of the One going to be right here and what we do we do the same thing at this point so

513
00:30:03,520 --> 00:30:04,288
Switch

514
00:30:05,312 --> 00:30:09,408
I'm going to be going to draw the going to draw the curtains

515
00:30:09,664 --> 00:30:10,432
Find

516
00:30:11,456 --> 00:30:12,224
The new

517
00:30:14,016 --> 00:30:15,808
Top of the box for this one

518
00:30:18,880 --> 00:30:22,976
And there was still going to use V3 that never changes

519
00:30:36,288 --> 00:30:38,848
I'm going to

520
00:30:39,360 --> 00:30:40,640
Close after

521
00:30:41,920 --> 00:30:42,688
See what we got

522
00:30:44,480 --> 00:30:47,552
And basically we have the same similar

523
00:30:47,808 --> 00:30:49,600
Can I like you Banstead

524
00:30:49,856 --> 00:30:50,368
I think

525
00:30:50,624 --> 00:30:53,440
You'll be able to tell that it's going is going up

526
00:30:53,696 --> 00:30:57,280
If you know this those are discovered convergent Lines

527
00:30:57,792 --> 00:30:59,072
I like a street

528
00:31:00,864 --> 00:31:04,960
And the slow box is going as going up on that street

529
00:31:05,216 --> 00:31:08,032
What are the other one is going to different Street

530
00:31:08,288 --> 00:31:10,336
This one's going on the Blue Streak

531
00:31:10,592 --> 00:31:12,896
Yellow box is going on the

532
00:31:13,408 --> 00:31:14,688
The green streets

533
00:31:15,456 --> 00:31:16,736
This one instead

534
00:31:20,320 --> 00:31:26,464
Very go so with three point perspective this is this how you do it

535
00:31:26,720 --> 00:31:30,816
How are you you include or add a change of

536
00:31:31,328 --> 00:31:37,472
I've height so let's say the ground is not flat anymore in some areas this is how you would do it we just move the horizon

537
00:31:37,728 --> 00:31:39,264
Find me Tina scene the seam

538
00:31:39,776 --> 00:31:44,384
Vanishing points if you want or you can choose a vanishing point and also

539
00:31:44,640 --> 00:31:49,760
Change the the height of The Horizon so I can go higher can go lower depending on

540
00:31:50,016 --> 00:31:52,576
On how Ukraine is essentially

541
00:31:52,832 --> 00:31:56,928
And that of this while maintaining V3

542
00:31:57,184 --> 00:32:03,328
So if he treats down here you my penis it's up there then you maintain as well and then of course with

543
00:32:03,584 --> 00:32:08,960
Two point perspective you don't really have to care about B3 all your lines is still going always going to be

544
00:32:09,216 --> 00:32:10,496
Vertical

545
00:32:10,752 --> 00:32:16,896
Always so that's that easy now the beauty of all this is that this

546
00:32:17,152 --> 00:32:23,296
In work for any kind of respect of service with one-point perspective 234

547
00:32:24,064 --> 00:32:24,832
The Works

548
00:32:25,088 --> 00:32:26,368
All the time so

549
00:32:26,624 --> 00:32:27,648
You can always

550
00:32:27,904 --> 00:32:32,000
Always modified the Horizon and and move

551
00:32:32,256 --> 00:32:35,072
Your vanishing points as long as you

552
00:32:36,352 --> 00:32:37,376
Rotate

553
00:32:37,632 --> 00:32:43,776
Them around the station point everything should still be fine with you

554
00:32:44,032 --> 00:32:50,176
This is one thing that you might be wondering now is it so let's see have one

555
00:32:50,432 --> 00:32:51,200
Point perspective

556
00:32:51,456 --> 00:32:54,272
And you want to rotate something

557
00:32:54,784 --> 00:32:56,064
Want you need

558
00:32:56,320 --> 00:33:02,464
2.2 people to do that and what yes you are completely correct if you have

559
00:33:02,720 --> 00:33:06,304
That's using just one vanishing Point keen on this example right here

560
00:33:07,328 --> 00:33:08,352
What you need to do

561
00:33:08,608 --> 00:33:09,632
Is a w

562
00:33:09,888 --> 00:33:11,936
Come up with a station point

563
00:33:12,192 --> 00:33:13,216
So go down right here

564
00:33:13,472 --> 00:33:18,848
You know this is just a straight line since your vanishing points the only have one

565
00:33:19,104 --> 00:33:21,152
And then do a 90-degree like this

566
00:33:21,664 --> 00:33:27,808
So we have a nice 9 degree angle and in this right here will be your station points and then from there what you need to do

567
00:33:28,320 --> 00:33:29,088
Select this

568
00:33:30,368 --> 00:33:31,392
Babies lying

569
00:33:31,648 --> 00:33:33,184
And do a rotation

570
00:33:33,440 --> 00:33:35,232
Around the station points

571
00:33:36,000 --> 00:33:40,864
Extended lines all the way to the Horizon to find your your two new vanishing Point essential

572
00:33:41,120 --> 00:33:43,168
Have for your one-point perspective

573
00:33:44,192 --> 00:33:46,752
And then you'll be able to add to place

574
00:33:47,008 --> 00:33:48,288
You know an object

575
00:33:48,544 --> 00:33:50,592
Anna in proper perspective

576
00:33:51,104 --> 00:33:55,456
Rotate an object for example so everything is lined up properly

577
00:33:55,712 --> 00:33:58,016
And you want to to add a little bit of a

578
00:33:58,528 --> 00:34:04,416
Amazon tutu your whole scene until like rotate boxes or rotate certain elements

579
00:34:04,672 --> 00:34:08,000
Then that's how you do it but you need an extra vanishing point to be able to do

580
00:34:08,768 --> 00:34:13,120
Like I said this works for any kind of respective

581
00:34:13,888 --> 00:34:19,008
And it's really important to to know if you want you to be able to create all kinds of different scenes

582
00:34:24,640 --> 00:34:30,784
The next

583
00:34:31,040 --> 00:34:37,184
Type of perspective is as suggested for points perspective so this is

584
00:34:37,440 --> 00:34:37,952
To be

585
00:34:38,208 --> 00:34:44,096
Wonder is a little bit interesting something that you probably won't use a whole lot

586
00:34:44,352 --> 00:34:47,168
This one and 5.2 specs of a pretty

587
00:34:47,424 --> 00:34:48,960
Teddy riner because Verges

588
00:34:49,472 --> 00:34:55,616
Hard to to make and they require a lot more calculation is it's a little bit more complicated

589
00:34:55,872 --> 00:35:02,016
And it's just the just not as natural to look at so it's definitely as if you looking through the lens of a camera that's very

590
00:35:03,040 --> 00:35:05,344
That's the story in can't wait what you're saying so

591
00:35:05,856 --> 00:35:09,952
Now we have the three point perspective like we've just seen

592
00:35:11,232 --> 00:35:13,536
4 point perspective essentials going to add

593
00:35:13,792 --> 00:35:15,584
Another vanishing point

594
00:35:15,840 --> 00:35:19,936
But above or below the Horizon The Horizon line so

595
00:35:20,192 --> 00:35:21,728
The opposite tyres

596
00:35:21,984 --> 00:35:23,776
Vanishing point

597
00:35:25,056 --> 00:35:26,336
So it have a

598
00:35:26,592 --> 00:35:27,872
What's something

599
00:35:29,152 --> 00:35:31,968
Crates of here

600
00:35:36,320 --> 00:35:37,856
Appointment for

601
00:35:38,368 --> 00:35:39,904
So you have something

602
00:35:40,160 --> 00:35:46,304
And of course you know you don't really need to have them be vertical and

603
00:35:46,560 --> 00:35:52,704
Like a line vertically it's just it helps otherwise we'll get even more defamation so it's already

604
00:35:52,960 --> 00:35:53,984
Capri the forms

605
00:35:54,240 --> 00:35:56,800
Prospective you'll see how it is

606
00:35:57,056 --> 00:36:02,432
I'm so if you if you add even more and distortion by moving the

607
00:36:02,944 --> 00:36:04,480
The vanishing point

608
00:36:04,736 --> 00:36:07,296
I'm not having the two the two

609
00:36:07,552 --> 00:36:09,344
V40 D3 and D4

610
00:36:09,856 --> 00:36:13,440
On the same line and just as it doesn't look that great

611
00:36:13,696 --> 00:36:17,536
We'll keep them on the same line or very close to

612
00:36:17,792 --> 00:36:20,096
And then we're going to do is

613
00:36:20,352 --> 00:36:21,376
I'm going to try to

614
00:36:21,888 --> 00:36:22,912
Do a

615
00:36:23,424 --> 00:36:26,240
A cube the same way that we that we've done so far

616
00:36:26,496 --> 00:36:29,056
And we'll see what happens so this

617
00:36:29,312 --> 00:36:30,592
Particular perspective

618
00:36:31,104 --> 00:36:31,616
Type

619
00:36:31,872 --> 00:36:33,920
Is to solve one issue so

620
00:36:34,432 --> 00:36:38,784
It's a cyst of the following you should so I'm going to go ahead and

621
00:36:39,040 --> 00:36:39,808
Try to do

622
00:36:40,064 --> 00:36:40,832
Can I get a

623
00:36:41,344 --> 00:36:43,392
Yeah let's say a building

624
00:36:43,648 --> 00:36:47,744
Where I want to be able to see more detail of the building

625
00:36:48,256 --> 00:36:49,024
What I'm going to do

626
00:36:49,280 --> 00:36:50,304
What is a Trace

627
00:36:50,560 --> 00:36:51,584
Thanks

628
00:36:53,376 --> 00:36:55,680
I'm doing this isn't base of the building

629
00:36:56,192 --> 00:36:57,216
Say something

630
00:37:00,288 --> 00:37:02,080
Can we have the base of the building on there

631
00:37:02,336 --> 00:37:04,640
Bandos fashion furniture corner

632
00:37:05,152 --> 00:37:06,176
All the way up here

633
00:37:09,248 --> 00:37:12,320
This corner on the side hearing intersection

634
00:37:13,600 --> 00:37:14,112
And then

635
00:37:14,368 --> 00:37:16,160
First corner in flat

636
00:37:18,976 --> 00:37:19,744
Actor

637
00:37:21,024 --> 00:37:25,376
And now I see it I want to have the building and I want to see

638
00:37:25,632 --> 00:37:26,656
All the way up

639
00:37:26,912 --> 00:37:28,960
Isabella I can

640
00:37:29,472 --> 00:37:35,360
So this will mean that I wouldn't stop at the Horizon would so if this is the date of the delivering here

641
00:37:37,664 --> 00:37:39,456
What is the keep going

642
00:37:40,224 --> 00:37:44,064
Bill above the Horizon line or below depending on your

643
00:37:45,088 --> 00:37:45,856
The time

644
00:37:46,112 --> 00:37:47,904
This is a building I hear

645
00:37:50,208 --> 00:37:52,768
You know like you have like windows and stuff

646
00:37:53,536 --> 00:37:54,048
Stop

647
00:37:55,072 --> 00:37:58,656
Now the problem extending a building inclusive only have three

648
00:37:58,912 --> 00:38:00,448
Vanishing point to work with

649
00:38:00,704 --> 00:38:01,728
Entry point

650
00:38:01,984 --> 00:38:06,336
Is that I never be able to see the top of the building in this case because it's going on

651
00:38:06,592 --> 00:38:09,152
Hello get just why don't I like this until

652
00:38:09,408 --> 00:38:15,552
Becomes too wide for the canvas and then we'll just lose you know the top portion of the building on ever be able to see it as a post

653
00:38:16,064 --> 00:38:19,392
The lower portion of this building if I wanted to extend it down

654
00:38:19,648 --> 00:38:25,792
Alright now in I'm considering at this year where to start this is where the ground is sunny being like this is Street

655
00:38:26,048 --> 00:38:26,560
Here

656
00:38:26,816 --> 00:38:28,864
You know where the cars are whenever

657
00:38:29,120 --> 00:38:33,728
In this case you want to make the building even told you what I can do is here those lines are here

658
00:38:33,984 --> 00:38:36,032
Extended all the way down

659
00:38:36,288 --> 00:38:37,312
To the vanishing point

660
00:38:38,080 --> 00:38:40,896
Answer me not disturbing is almost infinitely

661
00:38:41,152 --> 00:38:41,664
Talk

662
00:38:42,688 --> 00:38:46,784
All the way down to the vanishing point as far as the eye can see

663
00:38:47,040 --> 00:38:50,368
And then you won't have this really really really big building

664
00:38:50,624 --> 00:38:52,928
All the windows

665
00:38:54,208 --> 00:38:56,768
See you then

666
00:38:57,024 --> 00:39:01,120
Done really quickly so I can imagine

667
00:39:02,144 --> 00:39:03,680
Can you buy the windows that day

668
00:39:03,936 --> 00:39:08,032
And then yeah it would go all the way down and until it

669
00:39:08,288 --> 00:39:10,080
Onto all the lines of the buildings

670
00:39:10,592 --> 00:39:16,224
Go down to single point and that's that's all you will be able to see you and am at that one point

671
00:39:16,480 --> 00:39:21,088
Advert 3 so that's great because it's allows me to see to see

672
00:39:21,344 --> 00:39:23,136
The entire building all the way down

673
00:39:23,392 --> 00:39:28,000
But if I want to see the top of the building I can't because I don't have an extra a vanishing point of time

674
00:39:28,256 --> 00:39:30,048
It is crap

675
00:39:30,560 --> 00:39:35,424
What does the way to sort that obviously and add another

676
00:39:35,680 --> 00:39:41,824
Sofa add another vanishing Point especially in this case because the vanishing point is within my cannabis will be able to see it

677
00:39:42,080 --> 00:39:45,664
Of course I know it might be a good idea again to refrain your canvas little

678
00:39:45,920 --> 00:39:46,944
Maybe doing

679
00:39:47,200 --> 00:39:48,224
Do proper like this

680
00:39:48,992 --> 00:39:52,320
So we don't see the vanishing point with the new cannabis butter

681
00:39:52,576 --> 00:39:55,136
I'm going to show you the result is

682
00:39:55,392 --> 00:40:01,536
When that happens so by adding an extra vanishing point of the top here this will allow me to do the same thing

683
00:40:01,792 --> 00:40:03,584
Then at the bottom so I'll be able to see

684
00:40:03,840 --> 00:40:05,888
All the way down

685
00:40:06,144 --> 00:40:08,192
Or all the way up to the building

686
00:40:09,216 --> 00:40:13,056
Let's let's try some this case everything is everything else above your eyes

687
00:40:13,568 --> 00:40:16,128
Is not going to behave like this anymore instead

688
00:40:16,384 --> 00:40:22,016
Everything has a body arising or if V3 was here before this down would be the opposite of course

689
00:40:22,272 --> 00:40:23,808
In this case

690
00:40:24,576 --> 00:40:28,928
I was going to happen is that well building is going to do this Wednesday

691
00:40:29,184 --> 00:40:30,208
Lol doll

692
00:40:31,488 --> 00:40:36,096
When it crosses the Horizon start instead to go towards the fourth energy points

693
00:40:36,864 --> 00:40:37,888
Tell me something like that

694
00:40:41,472 --> 00:40:45,056
I'm going to have a couple more separations in here so it's a lot easier to see what's going on

695
00:40:51,712 --> 00:40:57,856
This is what it would look like if our drawing this I know this building and sending a bill

696
00:40:58,112 --> 00:40:58,880
Play Standing on the ground

697
00:40:59,136 --> 00:41:03,488
If the ground is Israel here

698
00:41:04,768 --> 00:41:06,816
And add the grand back again

699
00:41:07,584 --> 00:41:09,632
And You're Always Gonna like the lower portion

700
00:41:11,168 --> 00:41:12,448
This is the ground

701
00:41:12,704 --> 00:41:15,520
Any have you know maybe like but she's here

702
00:41:16,288 --> 00:41:17,568
And I will pass

703
00:41:22,176 --> 00:41:24,224
Tell me back door

704
00:41:27,040 --> 00:41:33,184
And yeah and then you looking at this building in 4 point perspective to do anything for just going

705
00:41:33,440 --> 00:41:35,488
Add another vanishing point and keep using Straight Lines

706
00:41:35,744 --> 00:41:40,096
What and what you would get so we'll look like really really strange building

707
00:41:40,352 --> 00:41:43,680
Darling I just breaks almost like in the centre

708
00:41:45,472 --> 00:41:46,496
How do you see the doesn't

709
00:41:47,776 --> 00:41:53,151
The one thing I need to do when working with 4 point perspective is to introduce curved line

710
00:41:53,407 --> 00:41:56,479
And I just added can I could talk the building on here

711
00:41:57,247 --> 00:42:02,367
So that we have an end to this building and hasn't got all the way to the

712
00:42:02,623 --> 00:42:04,415
Vanishing point

713
00:42:04,927 --> 00:42:05,439
Yes

714
00:42:05,695 --> 00:42:10,559
And those curved lines with very particular about this is that it's only going to be between

715
00:42:10,815 --> 00:42:15,167
The vanishing points are not on the horizon so the definition for someone into

716
00:42:15,423 --> 00:42:19,007
What was the street maps for the best football English derby Square like this

717
00:42:19,263 --> 00:42:22,591
In the top of Toby United Sharp

718
00:42:23,103 --> 00:42:26,943
But what is going to be different that the lines from vanishing point

719
00:42:27,455 --> 00:42:29,503
4 to 3 or 3 to 4

720
00:42:29,759 --> 00:42:34,367
Are going to be curved instead so many take another colour to and goes in

721
00:42:35,135 --> 00:42:39,999
And instead of having those two straight lines that don't work will have to

722
00:42:40,255 --> 00:42:41,279
Use guides

723
00:42:41,535 --> 00:42:43,327
Data analyst rates

724
00:42:43,583 --> 00:42:45,119
And I said that that occurred so

725
00:42:46,143 --> 00:42:49,727
Straight down here there's no Curve needed so obviously this one

726
00:42:50,239 --> 00:42:52,287
This one is not to be

727
00:42:53,311 --> 00:42:55,871
Because it's very similar to come and people rising here

728
00:42:56,127 --> 00:42:59,455
But as soon as you go as you as you go away from that

729
00:42:59,711 --> 00:43:01,503
Then you start to Curve the line on a bit

730
00:43:02,527 --> 00:43:04,575
No care of more and more and more and more

731
00:43:06,623 --> 00:43:09,695
Further away from this middle line from the straight line

732
00:43:13,791 --> 00:43:14,815
Can I have some more

733
00:43:16,607 --> 00:43:18,143
And it's really no limit to this

734
00:43:18,655 --> 00:43:20,191
Cooking covers much as you want

735
00:43:20,447 --> 00:43:21,727
How to get rid of farts

736
00:43:22,239 --> 00:43:26,847
All the weather here all the way back here you don't pass me by the vanishing point

737
00:43:27,359 --> 00:43:28,383
I can

738
00:43:28,639 --> 00:43:31,199
Obviously not really

739
00:43:31,455 --> 00:43:35,551
But you can still do it by 5 and a 4

740
00:43:36,831 --> 00:43:37,599
The building

741
00:43:38,367 --> 00:43:42,463
Something like that instead of the blue that we have heard there

742
00:43:48,863 --> 00:43:51,679
Straight line we won't need

743
00:43:51,935 --> 00:43:52,959
To hand

744
00:44:00,895 --> 00:44:01,407
Weather

745
00:44:04,223 --> 00:44:06,783
And I try to follow the curve is better than I can

746
00:44:07,039 --> 00:44:08,063
Something like that

747
00:44:08,319 --> 00:44:11,135
And I would want to do the same thing on eBay and as well

748
00:44:11,647 --> 00:44:14,207
Set the building would follow the same

749
00:44:15,743 --> 00:44:16,511
Purple

750
00:44:24,959 --> 00:44:28,543
Very habitats that can watch weekend stand

751
00:44:29,823 --> 00:44:30,335
Redcar

752
00:44:31,359 --> 00:44:33,919
The olden vertical lines with suddenly

753
00:44:34,175 --> 00:44:34,943
Have the curve

754
00:44:35,455 --> 00:44:38,527
To allow this this extra vanishing Point exist

755
00:44:39,039 --> 00:44:45,183
And yeah and the vanishing Point the convergent lines for a vanishing point one and two it was just

756
00:44:46,207 --> 00:44:46,975
I'm so

757
00:44:47,231 --> 00:44:49,791
Yeah everything that is Carl icahn

758
00:44:50,815 --> 00:44:52,351
A horizontal line

759
00:44:52,607 --> 00:44:54,399
It is going to be straight

760
00:44:54,911 --> 00:44:58,751
Like they're green lines here and everything is vertical it's going to be

761
00:45:00,031 --> 00:45:00,543
So

762
00:45:00,799 --> 00:45:05,407
Potentially that's that's how you have how you create 4 point perspective

763
00:45:05,919 --> 00:45:07,199
It said that

764
00:45:07,455 --> 00:45:13,599
A little bit more complicated because you have to those curved lines and then when you introduce curved Lines

765
00:45:13,855 --> 00:45:19,999
It means that you can't really use the ruler anymore you can't use no tools to create straight lines with a little bit more complicated

766
00:45:20,511 --> 00:45:23,839
Because you have to probably like hand drawn most of the

767
00:45:24,351 --> 00:45:29,471
And join curves and long straight curves not straight long service is a

768
00:45:29,727 --> 00:45:31,007
It's a little bit

769
00:45:31,263 --> 00:45:33,567
Requires added to dexterity

770
00:45:33,823 --> 00:45:38,175
The extra layer of difficulty that you add when you add

771
00:45:38,431 --> 00:45:42,015
Airport managing points in working in 4.2 Spectre's

772
00:45:42,527 --> 00:45:44,575
But I mean if not everything

773
00:45:44,831 --> 00:45:47,391
Security door Windows enough example

774
00:45:47,647 --> 00:45:51,487
The base of the window which is still follow this one line here or guide

775
00:45:51,999 --> 00:45:54,815
And also the top

776
00:45:55,071 --> 00:45:58,655
And then it would just need to follow those curved of new Curve Lines

777
00:46:00,703 --> 00:46:02,239
And after that we introduce

778
00:46:02,751 --> 00:46:04,543
And then same thing from the other side here

779
00:46:06,591 --> 00:46:08,383
And the bottom would still be straight

780
00:46:08,639 --> 00:46:12,991
Then we have to Curve the line from one eventually to the other

781
00:46:13,503 --> 00:46:14,271
To find

782
00:46:15,039 --> 00:46:16,575
Add vertical line through the window

783
00:46:20,159 --> 00:46:20,927
Something like

784
00:46:22,463 --> 00:46:25,023
You probably know this is now

785
00:46:25,535 --> 00:46:29,631
Now that we have four points when I'm going to have a triangle anymore so I said of having

786
00:46:29,887 --> 00:46:33,727
Having a triangle that we had before you know like a safety trainer

787
00:46:34,239 --> 00:46:36,031
Everything is done the phone too much

788
00:46:36,287 --> 00:46:38,079
And still have a diamond

789
00:46:38,335 --> 00:46:39,871
What's the weather going to be like this

790
00:46:40,383 --> 00:46:41,407
Going from

791
00:46:41,919 --> 00:46:43,967
One point to the other one

792
00:46:44,223 --> 00:46:48,063
So this was going to be this would be the save zone for a few things

793
00:46:48,319 --> 00:46:49,343
The things that we want to draw

794
00:46:49,599 --> 00:46:50,879
Everything outside the Zone

795
00:46:51,135 --> 00:46:52,927
Looks like we saw with the Triangle

796
00:46:53,439 --> 00:46:56,255
And everything outside of that zone is going to be

797
00:46:56,511 --> 00:46:59,839
Quite the phone totally pretty at the phone because

798
00:47:00,095 --> 00:47:02,143
We have four point perspective

799
00:47:02,399 --> 00:47:07,007
And things are like works and that's why we're getting this careful that's it for look into it like a

800
00:47:08,287 --> 00:47:10,079
Quite but again fish Ireland

801
00:47:11,103 --> 00:47:11,615
So

802
00:47:11,871 --> 00:47:15,711
If you go outside of these boundaries then things will

803
00:47:15,967 --> 00:47:18,783
Pretty the pretty funky real quick

804
00:47:19,039 --> 00:47:24,159
So once again I have the recommended to stay with them within Dad's at that time

805
00:47:24,927 --> 00:47:26,719
Within the boundaries

806
00:47:26,975 --> 00:47:33,119
But you can experiment to know if you want to stress things out and one of those curves here to go outside of there

807
00:47:33,375 --> 00:47:39,519
See what you can get with that you feel free but I think that things that are a little bit

808
00:47:39,775 --> 00:47:41,055
Realistic new Wednesday

809
00:47:41,567 --> 00:47:44,639
I stick with something inside of boundaries

810
00:47:45,151 --> 00:47:51,295
One-dimensional so if this you know if I'm going through those a little bit quick don't worry because I'll be doing an exercise and eggs

811
00:47:51,807 --> 00:47:55,135
For all those different perspectives that we've just looked at

812
00:47:55,647 --> 00:48:01,791
In more detail in real-time still be able to follow along the process of the real real

813
00:48:02,047 --> 00:48:04,863
Illustration using those rules toscana perspective

814
00:48:05,119 --> 00:48:09,983
But he has first 4.2 minutes all the theory that is and that is behind

815
00:48:10,239 --> 00:48:15,615
It's very simple it's just that I didn't extra points again as result you have to Curve coming the vertical line

816
00:48:15,871 --> 00:48:16,639
In your dryer

817
00:48:16,895 --> 00:48:22,015
That is the added difficulty but that's as far as it's as far as everything else is pretty much it

818
00:48:22,271 --> 00:48:22,783
Stop

819
00:48:24,319 --> 00:48:28,671
Alright now going to take a look at £5 prospective and

820
00:48:29,183 --> 00:48:35,327
Do you know this is as high as a gets here we're not going to look at 6.00 doesn't exist or it does

821
00:48:35,583 --> 00:48:37,375
Can exist but it really doesn't

822
00:48:37,631 --> 00:48:38,655
Make much sense

823
00:48:39,167 --> 00:48:45,311
So yeah we're going to take a look at £5 perspective so £5 perspective is very very SIM

824
00:48:45,567 --> 00:48:46,591
Go to looking at

825
00:48:46,847 --> 00:48:48,639
Like a Chrome

826
00:48:48,895 --> 00:48:51,967
A chrome bar and seeing the reflection of things

827
00:48:52,991 --> 00:48:53,759
Looking

828
00:48:54,015 --> 00:48:55,039
Through a

829
00:48:55,551 --> 00:48:57,343
Legit

830
00:48:57,599 --> 00:48:59,903
Fisheye lens where you get to see

831
00:49:00,159 --> 00:49:01,695
Everything that is in front of you

832
00:49:11,935 --> 00:49:17,823
When it comes to 5.1 big difference here is that you'll have to use a

833
00:49:18,079 --> 00:49:20,639
A grid to be able to draw anything

834
00:49:20,895 --> 00:49:24,223
I'm just like you know we've been during convergent lying

835
00:49:24,479 --> 00:49:28,319
20-22 guide us to make sure our perspective is accurate

836
00:49:28,575 --> 00:49:31,903
When when all the lines are the

837
00:49:32,159 --> 00:49:34,463
The guidelines in here are Curve

838
00:49:34,719 --> 00:49:36,767
Then the great becomes even more important

839
00:49:37,791 --> 00:49:40,095
This is a great caravan that you should be using

840
00:49:40,351 --> 00:49:43,167
And this is also going to be included as agreed I made

841
00:49:43,423 --> 00:49:49,567
It's the same you know we have very similar things so we have the Horizon right here and then we'll have

842
00:49:49,823 --> 00:49:50,591
The first

843
00:49:50,847 --> 00:49:52,895
And second that she points

844
00:49:53,151 --> 00:49:53,663
The one

845
00:49:55,967 --> 00:49:56,991
V3

846
00:49:57,247 --> 00:49:58,271
At the bottom here

847
00:49:59,039 --> 00:50:00,319
Before

848
00:50:00,575 --> 00:50:03,647
And then the 5th was going to be in a centre in this case

849
00:50:04,415 --> 00:50:10,559
This is going to be another right about the V5 and Sarah there so those will be

850
00:50:10,815 --> 00:50:11,327
5

851
00:50:11,839 --> 00:50:13,119
Convergent point

852
00:50:13,375 --> 00:50:15,167
Excuse me so

853
00:50:15,423 --> 00:50:21,567
With this is going to be pretty similar in the sense to to what we've seen with for

854
00:50:21,823 --> 00:50:22,335
Prospective

855
00:50:22,591 --> 00:50:25,151
ADI the main difference in this case is that

856
00:50:25,407 --> 00:50:30,527
That the horizontal lines are going to be covered as well as you can see here they're not straight anymore

857
00:50:30,783 --> 00:50:36,927
And are the only straight lines are going to originate from the centre points in here so when you

858
00:50:37,183 --> 00:50:38,975
When you look at this it looks like a sphere

859
00:50:39,231 --> 00:50:44,863
Looks like I like a circle and it is right so 5 point perspective is always going to be

860
00:50:45,119 --> 00:50:47,679
Base of a circle like this

861
00:50:47,935 --> 00:50:54,079
When you drawing something within the circle within those boundaries are you can't really do anything outside of it and that

862
00:50:54,591 --> 00:50:58,431
Turn this case no this is he that the circle area this is

863
00:50:58,943 --> 00:51:03,039
The only area that should be able to dry in outside of this would make sense

864
00:51:03,295 --> 00:51:08,671
The witches they would just Curve connect to infinity only Ed Sheeran and

865
00:51:08,927 --> 00:51:15,071
What's you would be seen with this one this represents this feel right there is half of any give

866
00:51:15,327 --> 00:51:16,351
Environments so

867
00:51:16,607 --> 00:51:22,751
Is that really feel the Vision but it's more like let's see you are within a sphere your insides feel like it almost

868
00:51:23,007 --> 00:51:24,543
The video game you're inside

869
00:51:25,567 --> 00:51:26,591
And

870
00:51:26,847 --> 00:51:31,455
You can looking around and everything she would see so let's say

871
00:51:31,711 --> 00:51:34,783
Reducing the sky it's so you seem for something like that

872
00:51:35,039 --> 00:51:38,879
Imagine all of those things can have projected onto the surface

873
00:51:39,135 --> 00:51:41,183
So what you looking at is the surface here

874
00:51:41,439 --> 00:51:47,327
And that's fair hearing presents to some really stupid to have your every presents have the

875
00:51:47,583 --> 00:51:48,863
Healthy environments

876
00:51:49,119 --> 00:51:49,631
So

877
00:51:49,887 --> 00:51:56,031
If you had for example 60.6.2 strength of prospective basically

878
00:51:56,287 --> 00:51:58,079
This is just stop getting this fear

879
00:51:58,335 --> 00:52:00,127
So you would have another sphere like this

880
00:52:00,383 --> 00:52:06,527
And I will be coming to the bag right so will it say this is what you're seeing in front of the others fear

881
00:52:06,783 --> 00:52:09,343
The other circle the everything else just seen in the back

882
00:52:09,599 --> 00:52:14,719
So when you combine those two circles us two spheres us to have

883
00:52:14,975 --> 00:52:18,303
It would create a for sphere which represents the phone varmints

884
00:52:18,559 --> 00:52:22,655
But yet again sentence just have it will be happening

885
00:52:23,423 --> 00:52:27,775
And that also means that everything else and gets to the edges here they can see

886
00:52:28,031 --> 00:52:32,383
I know it was a dinner here the square is here you have some nice squares

887
00:52:32,639 --> 00:52:36,991
You look pretty Square even if they're a bit curved

888
00:52:37,247 --> 00:52:41,343
Are there mostly square but it gets to the side here and corners

889
00:52:41,599 --> 00:52:42,367
I think it's

890
00:52:42,879 --> 00:52:49,023
A little bit more deformed and then it gets really really stressed like for this one here so this

891
00:52:49,279 --> 00:52:50,303
Where I hear

892
00:52:50,559 --> 00:52:51,327
And this

893
00:52:51,583 --> 00:52:53,375
Where I hear that's the same

894
00:52:53,631 --> 00:52:57,215
Is just very very distorted as you get closer to the edges

895
00:52:57,471 --> 00:52:57,983
Because

896
00:52:58,495 --> 00:53:00,543
We're trying to represent a

897
00:53:00,799 --> 00:53:01,823
3D environment

898
00:53:02,079 --> 00:53:04,383
Yeah a 3D scene

899
00:53:04,895 --> 00:53:06,431
On a on

900
00:53:06,687 --> 00:53:07,711
A 2D canvas

901
00:53:07,967 --> 00:53:10,271
So are you very similar to

902
00:53:10,527 --> 00:53:11,295
How

903
00:53:11,807 --> 00:53:17,951
Most Maps will represent the World in a distressed way so all the continents that are on the

904
00:53:18,463 --> 00:53:22,559
Yes bad like towards the top like going on a crush and

905
00:53:22,815 --> 00:53:26,655
Australia dolls will be very very deformed and

906
00:53:26,911 --> 00:53:31,007
Pretty far from the actual size is because we're representing

907
00:53:31,263 --> 00:53:34,591
He is fear and the Earth onto a 2D

908
00:53:34,847 --> 00:53:35,359
Mead

909
00:53:35,615 --> 00:53:36,127
So

910
00:53:37,151 --> 00:53:40,479
Enough talking let's see how this actually works so

911
00:53:40,735 --> 00:53:45,599
Do create anything on here so we'll start again with our trusted trusted

912
00:53:45,855 --> 00:53:46,367
Cube

913
00:53:46,623 --> 00:53:49,951
So it's very once we have agreed like this

914
00:53:50,207 --> 00:53:53,535
I'm going to go and say try to start from here

915
00:53:53,791 --> 00:53:57,119
So I'm going to trace the bass the Bass Face

916
00:53:57,375 --> 00:54:00,191
ASDA the cube son girl

917
00:54:00,447 --> 00:54:01,471
No that's

918
00:54:02,239 --> 00:54:04,287
Go all the way up here

919
00:54:07,103 --> 00:54:08,895
Maybe the Snowman are there

920
00:54:10,943 --> 00:54:12,735
And then I'm going to close it so that would be

921
00:54:12,991 --> 00:54:15,551
Actually the top of the top of the cube

922
00:54:15,807 --> 00:54:18,111
And then we'll have it go down so

923
00:54:18,367 --> 00:54:21,695
Down 2 minutes I'm going to follow this car for you if that's it I can

924
00:54:23,487 --> 00:54:24,255
Anna

925
00:54:26,303 --> 00:54:28,863
This man right here

926
00:54:29,375 --> 00:54:30,911
Then close the shape

927
00:54:32,447 --> 00:54:38,591
And then I'm going to do exactly the same thing with this when I hear someone follow that line so I'm going to fold this

928
00:54:38,847 --> 00:54:43,199
Here and that curved line here and try to do the average in the Sunnah

929
00:54:45,247 --> 00:54:47,807
So try to find the Centre Point radio

930
00:54:50,367 --> 00:54:51,903
And then I can close after shave

931
00:54:52,415 --> 00:54:53,695
And I will have my cube

932
00:54:54,207 --> 00:54:55,743
N51 prospective

933
00:54:56,511 --> 00:54:58,047
So I can do another one

934
00:54:58,303 --> 00:54:59,327
Maybe

935
00:55:05,983 --> 00:55:08,287
Titanfall reminders that can

936
00:55:11,103 --> 00:55:12,639
Then I wanna tell me

937
00:55:15,455 --> 00:55:18,015
And since this the top of this box

938
00:55:19,295 --> 00:55:25,439
Lands right onto the Horizon line and you can see the top of the boxer going to beat the flat light so not going to be able to see on tour

939
00:55:27,231 --> 00:55:30,303
But I am never going then I'm going to try to draw and it's

940
00:55:31,071 --> 00:55:34,655
Really close to the edges here to see how the form gets

941
00:55:41,311 --> 00:55:44,127
There's going to be outside 2 squares across

942
00:55:48,991 --> 00:55:51,807
Follow the line again here

943
00:55:52,319 --> 00:55:54,367
Where in Meath that one layer

944
00:55:58,719 --> 00:55:59,231
Like this

945
00:56:00,255 --> 00:56:01,791
And the same thing

946
00:56:04,607 --> 00:56:06,911
Something from here and follow that line

947
00:56:07,167 --> 00:56:08,447
Hahaha

948
00:56:09,983 --> 00:56:12,031
And then I feel a little bit too long but then

949
00:56:15,103 --> 00:56:16,127
Satellite this

950
00:56:16,639 --> 00:56:22,783
So you understand I just realised this one around here I'm just can't doing it average of this line here this guide here

951
00:56:23,039 --> 00:56:24,831
Sky deer in China

952
00:56:25,343 --> 00:56:27,135
Play Linus Ryan the middle

953
00:56:27,391 --> 00:56:29,695
And there something like this so

954
00:56:29,951 --> 00:56:30,975
There will be another Square

955
00:56:31,999 --> 00:56:35,071
So as you can see here when it gets closer to the edges

956
00:56:35,327 --> 00:56:37,887
Off the sphere things get loaded more stress

957
00:56:39,167 --> 00:56:42,495
That's that's that's how you would you draw things

958
00:56:42,751 --> 00:56:47,615
This how you would draw simple shapes using 5 point perspective

959
00:56:48,127 --> 00:56:53,247
As I've said you really need a great for this because of make things makes things a lot easier otherwise

960
00:56:53,759 --> 00:56:58,879
Drawing all of this by hands I just don't know I think it's a little bit crazy so

961
00:56:59,135 --> 00:57:02,207
Definitely use that great you know this is something that you want to do

962
00:57:03,231 --> 00:57:06,047
And it can create some pretty cool pretty cool images

963
00:57:06,303 --> 00:57:07,583
Now you might be wondering

964
00:57:07,839 --> 00:57:13,215
Let's say you know right now all these schools are very very nicely oriented

965
00:57:13,471 --> 00:57:17,055
And pointing towards that vanishing point right here the fifth one

966
00:57:17,311 --> 00:57:23,455
What if I want to draw a cube that's not a live this way so maybe I want to keep to to rotate

967
00:57:23,711 --> 00:57:25,503
Hello Betty no

968
00:57:26,527 --> 00:57:32,671
The best way to do this is still to start with cubes or simple shapes and very similarly to

969
00:57:32,927 --> 00:57:36,255
Explained in the first prospective class

970
00:57:37,023 --> 00:57:40,863
Is it best to start with the cubes is the easiest to draw

971
00:57:41,119 --> 00:57:45,215
Incorrect prospective Indian from there what you can do is Hope

972
00:57:45,471 --> 00:57:46,239
You're cute

973
00:57:46,495 --> 00:57:52,639
So let's say I wanted to create a cube that is in a different and a different position may be the weather

974
00:57:53,151 --> 00:57:58,015
That I have I would rather this one person or something like this first and then I would I would turn it off

975
00:57:58,271 --> 00:58:00,319
Maybe I'm going to cut it like this

976
00:58:00,831 --> 00:58:02,623
And I'm going to do same thing

977
00:58:02,879 --> 00:58:04,159
Right here

978
00:58:05,695 --> 00:58:07,231
I'm going to put it on the other side too

979
00:58:08,767 --> 00:58:10,047
Not that you have this

980
00:58:10,303 --> 00:58:12,607
You have a we know that we have

981
00:58:12,863 --> 00:58:15,935
This face right here and that face is exactly the same

982
00:58:16,447 --> 00:58:19,263
As this one here that we're not

983
00:58:19,775 --> 00:58:25,919
But I would have seen it now so we can do is Joel same lines using comic reference points from

984
00:58:26,175 --> 00:58:27,711
This tab face

985
00:58:27,967 --> 00:58:29,759
So anyway I just lie here

986
00:58:30,271 --> 00:58:33,599
Begins you know it starts in the middle

987
00:58:33,855 --> 00:58:35,391
Aldo's Autos

988
00:58:36,159 --> 00:58:37,695
This adds alright are you

989
00:58:37,951 --> 00:58:39,743
And then goes to the corner

990
00:58:41,279 --> 00:58:44,607
And then this one year start at the corner

991
00:58:44,863 --> 00:58:48,191
And lions about

992
00:58:48,447 --> 00:58:48,959
24

993
00:58:49,727 --> 00:58:52,543
Artist distance you're so something like

994
00:58:56,383 --> 00:58:58,175
American race

995
00:58:58,431 --> 00:58:59,967
The night that we don't need anymore

996
00:59:01,247 --> 00:59:02,015
And dislike

997
00:59:02,527 --> 00:59:03,295
Connect the dots

998
00:59:04,575 --> 00:59:06,111
Connect one corner to the other

999
00:59:09,951 --> 00:59:12,511
And again you're not following those lying as best as we can

1000
00:59:17,119 --> 00:59:18,399
Fellaini guidelines

1001
00:59:19,167 --> 00:59:20,703
I need to be careful of it

1002
00:59:22,239 --> 00:59:24,031
But there we go

1003
00:59:24,543 --> 00:59:26,847
This one here needs to be coronavirus

1004
00:59:28,895 --> 00:59:31,967
Just a little bit trying to follow these guidelines are there

1005
00:59:34,015 --> 00:59:35,551
Something like that

1006
00:59:35,807 --> 00:59:38,367
I know you would have a cube in a different

1007
00:59:38,623 --> 00:59:39,647
A different angle

1008
00:59:39,903 --> 00:59:43,743
This is how I would approach the cutting things up and

1009
00:59:43,999 --> 00:59:45,023
And

1010
00:59:46,047 --> 00:59:47,327
Ashley drying

1011
00:59:47,839 --> 00:59:53,471
More complicated shapes or shapes that are still simple but the more tricky angle

1012
00:59:55,775 --> 00:59:59,103
And then if you wanted to create cylinders in the same deal

1013
00:59:59,359 --> 01:00:03,711
Again we know how to draw how to draw circles in in space

1014
01:00:04,479 --> 01:00:08,831
How to draw circle in on two different faces so I will be exactly the same thing here

1015
01:00:09,087 --> 01:00:11,135
All the time to all that we've seen

1016
01:00:11,391 --> 01:00:12,159
Will apply

1017
01:00:12,415 --> 01:00:13,951
My baby girl so that would

1018
01:00:14,207 --> 01:00:16,767
Pretty much cover all the different type of

1019
01:00:17,279 --> 01:00:20,607
Different types of perspective that are relevant

1020
01:00:20,863 --> 01:00:23,679
There is one more that doesn't really

1021
01:00:23,935 --> 01:00:30,079
Work on its own or does but it's one that that is really used to compliment at

1022
01:00:30,335 --> 01:00:31,615
Types of prospective so that's why

1023
01:00:31,871 --> 01:00:35,967
Add in my opinion it's not as important but atmospheric perspective

1024
01:00:36,991 --> 01:00:43,135
Is one that we really need to take a look at because it will be present in pretty much all time

1025
01:00:43,391 --> 01:00:46,975
All forms of other Processes to 1.2.3 and 45

1026
01:00:49,535 --> 01:00:55,679
What it is essentially is this

1027
01:00:55,935 --> 01:01:02,079
Perspective also called aerial perspective which is a method of creating the illusion

1028
01:01:02,335 --> 01:01:05,151
That's or illusion of recession in a painting

1029
01:01:05,407 --> 01:01:07,199
Or drawing by

1030
01:01:07,455 --> 01:01:13,599
Modulating by adjusting the colour to simulate changes affected by the atmosphere

1031
01:01:13,855 --> 01:01:19,999
On the colours of things seen at a distance so it's it's a mouthful but actually trying to do

1032
01:01:20,255 --> 01:01:21,023
This is 2

1033
01:01:22,047 --> 01:01:28,191
To adjust a painting depending on how much how much air is a separate

1034
01:01:28,447 --> 01:01:34,591
Us and the Saturday we're looking at so if we looking at a really close this not going to be damaged hair so there

1035
01:01:34,847 --> 01:01:38,431
Is it going to be minimal but we'll get something else really really far on the other hand

1036
01:01:38,687 --> 01:01:42,015
Then atmospheric respectable will play a big role

1037
01:01:43,295 --> 01:01:44,831
So

1038
01:01:45,087 --> 01:01:49,695
Even though he didn't invent the term

1039
01:01:50,463 --> 01:01:54,303
Or not the term but even though it didn't he wasn't the first to use it

1040
01:01:54,559 --> 01:01:59,167
Leonardo da Vinci was the first actually use the term and then write it down

1041
01:01:59,423 --> 01:02:05,567
And he was especially saying that the quote colours become weaker and proportion to the

1042
01:02:05,823 --> 01:02:06,847
Distance from the person

1043
01:02:07,103 --> 01:02:08,127
Who is looking at them

1044
01:02:09,407 --> 01:02:15,551
No it was only later that we discovered the relationship between different wavelength and Colour

1045
01:02:15,807 --> 01:02:17,599
How cold is also cheating to different wavelengths

1046
01:02:17,855 --> 01:02:19,391
So like we've seen in the

1047
01:02:19,647 --> 01:02:25,279
Visible light spectrum is about is from about 400 to 700 NM were the

1048
01:02:25,535 --> 01:02:30,655
In the 400 range who will have the decoder colours coming to violet and blue

1049
01:02:30,911 --> 01:02:37,055
And then be the higher range in the 700 still have the reds and I need to to take a little bit of

1050
01:02:37,311 --> 01:02:43,455
I'm here to give you a quick physics class to help understand how atmosphere

1051
01:02:43,711 --> 01:02:45,247
Perspective works properly

1052
01:02:46,527 --> 01:02:50,623
Apologise for this something that you know the most people don't really know about this

1053
01:02:50,879 --> 01:02:56,255
So we're going to start first with why is the sky blue sky is blue because

1054
01:02:56,511 --> 01:03:01,375
Is the only colour that gets scattered in the atmosphere so if there was no sweating at all

1055
01:03:01,631 --> 01:03:06,239
Then we were in the Sky when people discovered simplybe or black

1056
01:03:06,495 --> 01:03:12,639
When we are seeing that light through a really thick atmosphere a big chunk of gas

1057
01:03:12,895 --> 01:03:17,247
Something happened there's something Kettering of Life happening here so when the sun

1058
01:03:17,503 --> 01:03:22,879
Alright when the sunlight enters the atmosphere must pass through Mini 20 molecule

1059
01:03:23,135 --> 01:03:26,975
Like oxygen water vapour nitrogen carbon dioxide etc

1060
01:03:27,231 --> 01:03:29,791
Also many particles of dust and pollen

1061
01:03:30,815 --> 01:03:36,959
Does the last stop here so you can imagine this whole thing as cancer a window that is tempted but

1062
01:03:37,215 --> 01:03:43,359
Are you very very lightly so if you if you see we just one when don't you look the road you're probably not going to know that it's sent it off

1063
01:03:43,615 --> 01:03:49,759
But if you if you stuck him up in life you start maybe I turn windows on top of each other now become more apparent and

1064
01:03:50,015 --> 01:03:56,159
100 m1000m then possible that the lights are not going to be able to make it through the windows at once you start the

1065
01:03:56,415 --> 01:04:02,047
So much of what happens here with the sun so the sunlight can only travel so far

1066
01:04:02,303 --> 01:04:06,143
And when it travels through the atmosphere at sea at midday

1067
01:04:06,399 --> 01:04:08,191
Alan sunshine Street down

1068
01:04:08,447 --> 01:04:14,591
Then it doesn't have to go through as much had Ms here what happens here is that shorter wavelengths are more likely to

1069
01:04:14,847 --> 01:04:16,639
Longer wavelength for travel

1070
01:04:16,895 --> 01:04:23,039
Further in our less likely to get blocked by all the particles in the atmosphere so if something is going to be

1071
01:04:23,295 --> 01:04:29,439
If something is going to get with the light blue lights shorter wavelengths always going to be scared first this is essentially what happened

1072
01:04:29,695 --> 01:04:32,767
The Sky when sunlight goes through the atmosphere

1073
01:04:33,023 --> 01:04:39,167
All the lights make it through no problem but the blue light get scattered a little bit so it bumps into

1074
01:04:39,423 --> 01:04:45,567
Molecules and energies scatter in all directions and this is why we see the sky as it is

1075
01:04:45,823 --> 01:04:47,615
A blue tent now

1076
01:04:48,127 --> 01:04:54,271
What happens let's say that the atmosphere becomes significantly thicker and now so that the sunrise

1077
01:04:54,527 --> 01:04:58,367
I have to go to a match on my sticker atmosphere then then I drink daily

1078
01:04:58,879 --> 01:05:05,023
You can equal that to a sunset where the angle of the the angle of the sun will mean

1079
01:05:05,279 --> 01:05:11,423
Has to go through mustika atmosphere to reach her eye as opposed to just like that

1080
01:05:11,679 --> 01:05:13,983
Straight straight down

1081
01:05:14,239 --> 01:05:15,775
Do it at dinner atmosphere

1082
01:05:16,543 --> 01:05:22,687
What happens when it has to go through master atmospheres that most of the lights is going to get it

1083
01:05:22,943 --> 01:05:26,015
Scattered only the longest wavelength

1084
01:05:26,271 --> 01:05:32,415
That are able to travel the furthest are going to be able to reach her which is why we normally see the sun set at

1085
01:05:32,671 --> 01:05:34,975
Orange reddish tint

1086
01:05:35,231 --> 01:05:40,351
Yellow orange and red in those in those areas because only the wavelength

1087
01:05:40,607 --> 01:05:46,751
You know closer to the 700 NM range are going to be able to read all the other ones are the shorter

1088
01:05:47,007 --> 01:05:53,151
Completely before they reach us for example if we had a really really really thick atmosphere

1089
01:05:53,407 --> 01:05:59,551
Old time that might happen is that less of the blue light might be able to make it to her I so we

1090
01:05:59,807 --> 01:06:01,855
Even during daytime

1091
01:06:02,111 --> 01:06:08,255
We would see the sky in much darker colour maybe something closer to the green Ivan Ivan

1092
01:06:08,511 --> 01:06:12,095
A dark orange if the atmosphere is really really thick

1093
01:06:12,607 --> 01:06:15,679
So you would kind of get the same effect as

1094
01:06:16,447 --> 01:06:22,591
As a sunset but during during midday and then at sunset what the angle will probably be 2 in

1095
01:06:22,847 --> 01:06:23,871
And the sun would have

1096
01:06:24,127 --> 01:06:26,687
Sunlight we have to go through too much

1097
01:06:26,943 --> 01:06:30,527
Too much atmosphere where you probably won't see at all which is beaver

1098
01:06:30,783 --> 01:06:32,319
So the sign would just disappear

1099
01:06:32,575 --> 01:06:35,135
Before it crosses the horizon

1100
01:06:35,647 --> 01:06:41,791
So now that we know that the wavelength associated with blue is the first one to

1101
01:06:42,047 --> 01:06:46,655
Get scattered and to reach her I don't see the sky as being violent

1102
01:06:46,911 --> 01:06:53,055
For many reasons 100% and all the reasons but it's

1103
01:06:53,311 --> 01:06:58,431
Mostly due to the fact that violence is simply doesn't Rita II gets carried before we just us

1104
01:06:59,455 --> 01:07:05,599
Be the next in line the next wavelength that were able to see our the blue ones because those does gets carried but

1105
01:07:05,855 --> 01:07:08,927
That's not enough that the are not able to eat her eye

1106
01:07:09,439 --> 01:07:12,255
So now we know that the the atmosphere

1107
01:07:12,511 --> 01:07:15,327
What scatter blue light under normal circumstances

1108
01:07:15,583 --> 01:07:21,727
What this also explains why if there is a really really big distance between you and an object like you

1109
01:07:21,983 --> 01:07:23,519
Mountains in the far distance

1110
01:07:23,775 --> 01:07:27,871
Then the atmosphere all the air in between you will be enough

1111
01:07:28,127 --> 01:07:29,407
To scatter light a little bit

1112
01:07:29,663 --> 01:07:33,759
Meaning that the life of the mountain is not going to reach your eye perfectly

1113
01:07:34,015 --> 01:07:40,159
So the light from the sun to bounce on the mountain and then go to your eye but before which is your I'll have

1114
01:07:40,415 --> 01:07:41,439
To go through another

1115
01:07:41,695 --> 01:07:42,463
Kind of set

1116
01:07:42,719 --> 01:07:46,047
Another another thickness another layer of atmosphere

1117
01:07:46,303 --> 01:07:48,863
And that was carry the light some more

1118
01:07:49,119 --> 01:07:53,727
Meaning that the the mountains or the other is going to take a bluish tint

1119
01:07:54,495 --> 01:07:57,055
And then that effect will be more pronounced

1120
01:07:57,311 --> 01:07:59,103
Are the father of the object is

1121
01:07:59,359 --> 01:08:05,503
So it's interesting because this scattering effect only happens when the the light goes through

1122
01:08:05,759 --> 01:08:07,039
Play Michael's Manor Park

1123
01:08:07,295 --> 01:08:09,599
And only then do they get scattered

1124
01:08:09,855 --> 01:08:15,999
With bigger particles like water droplet in the air for it ok if I like a like a Mr something like that

1125
01:08:16,255 --> 01:08:22,399
Does particles in a baby too big for the the light to scatter at all so we'll just see it as it's real

1126
01:08:22,655 --> 01:08:23,423
White

1127
01:08:23,679 --> 01:08:26,239
Now also very similar Leeds Who

1128
01:08:26,495 --> 01:08:27,519
The Fog

1129
01:08:27,775 --> 01:08:29,055
I just mentioned

1130
01:08:29,567 --> 01:08:32,383
Bigger particles like doesn't pull it or not gonna be

1131
01:08:32,639 --> 01:08:38,783
Scattering the light as much as a small molecules like air and the water vapour nitrogen coming out

1132
01:08:39,039 --> 01:08:42,111
But what they will do on your hands is

1133
01:08:42,623 --> 01:08:47,231
Make the objects that are really really far away appear Brian they are

1134
01:08:47,487 --> 01:08:53,631
The reason being that all those tiny particles are reflecting light to a soda catching lights then

1135
01:08:53,887 --> 01:08:54,655
Back to us

1136
01:08:55,167 --> 01:09:01,311
And it's not scaring the light just reflecting the light so we're going to see them as just wider

1137
01:09:01,567 --> 01:09:02,335
Play sleep so

1138
01:09:02,847 --> 01:09:08,991
The further away an object is given that there is dust In The Air even small dust or pollen

1139
01:09:09,503 --> 01:09:15,647
White Water droplet in the area far away will appear brighter than they are and then when you combine this

1140
01:09:15,903 --> 01:09:16,927
With the bluest

1141
01:09:17,183 --> 01:09:23,327
Daddy objects will take if they are really really far away because of the scattering in the atmosphere in the air is coming in

1142
01:09:23,583 --> 01:09:29,727
Alright then you add us to and makes objects for the way brighter and blue

1143
01:09:30,495 --> 01:09:35,871
And of course all these effects that I've been talking about those are only applicable

1144
01:09:36,127 --> 01:09:39,199
Add ground level as the atmosphere gets

1145
01:09:39,455 --> 01:09:42,015
Less and less dense as you get

1146
01:09:42,271 --> 01:09:47,647
Closer and closer to outer space the bluest it will start to disappear and this is why not in space

1147
01:09:47,903 --> 01:09:53,791
You don't see any blue what's the average just it says black does not make sure there's no there's no lights at all being scared

1148
01:09:54,303 --> 01:09:55,327
Because it's not particle

1149
01:09:55,583 --> 01:09:56,863
Scaring the lights what's the weather

1150
01:09:57,631 --> 01:10:03,775
So there it is I hope this explains the reason why atmospheric perspective works

1151
01:10:04,031 --> 01:10:07,359
The reason also why things tend to take on a bluish

1152
01:10:08,127 --> 01:10:09,407
And lighter

1153
01:10:09,663 --> 01:10:12,991
A shades when they are at a great distance

1154
01:10:13,247 --> 01:10:17,343
From from yourself from the viewer so only does atmospheric perspective

1155
01:10:17,599 --> 01:10:18,367
Add

1156
01:10:18,623 --> 01:10:24,511
Some really really cool colours to your to your paintings to your to your artwork but it also

1157
01:10:24,767 --> 01:10:28,863
Bring some little bit closer to reality in how it represents

1158
01:10:29,375 --> 01:10:31,423
And how accurately represent

1159
01:10:31,679 --> 01:10:34,751
The physics of light scattering through the atmosphere

1160
01:10:45,759 --> 01:10:51,903
In this first exercise we are going to take a look at

1161
01:10:52,159 --> 01:10:52,927
3.4 specs

1162
01:10:53,695 --> 01:10:57,791
Stop this is going to be as I have mentioned before the one

1163
01:10:58,047 --> 01:10:59,327
Types of prospective data

1164
01:10:59,583 --> 01:11:02,399
You are most likely to use

1165
01:11:03,167 --> 01:11:05,215
Whenever you draw something interesting

1166
01:11:05,471 --> 01:11:07,519
Because it's the one that is the most

1167
01:11:07,775 --> 01:11:09,823
Accurate as far as

1168
01:11:10,335 --> 01:11:13,151
How you see with your own eyes so there

1169
01:11:13,407 --> 01:11:16,479
Are all the other types of perspective

1170
01:11:16,735 --> 01:11:17,759
Will be something at all

1171
01:11:18,015 --> 01:11:22,623
Most likely see if you're looking through the lens of something like a landscape camera

1172
01:11:23,647 --> 01:11:24,415
Not the form

1173
01:11:24,671 --> 01:11:29,791
Or flattens a perspective but with your own eyes three point perspective is really kind of the

1174
01:11:30,303 --> 01:11:33,119
What are the closest

1175
01:11:33,375 --> 01:11:35,423
To add to reality Matilda

1176
01:11:35,679 --> 01:11:36,703
And work

1177
01:11:37,215 --> 01:11:37,727
Stop

1178
01:11:37,983 --> 01:11:41,311
That and 4 point perspective which is why will be covering both of them

1179
01:11:41,567 --> 01:11:45,151
In these exercises but the first one 300

1180
01:11:45,407 --> 01:11:51,551
Is the weather we're going to start with on the topic of this is going to be a wall

1181
01:11:51,807 --> 01:11:52,319
Big war

1182
01:11:52,575 --> 01:11:54,623
With a agate

1183
01:11:54,879 --> 01:11:58,463
I mean you don't really have to do the game that

1184
01:11:58,975 --> 01:12:00,511
By the topic is going to be

1185
01:12:00,767 --> 01:12:06,911
Massive wall I can be something that's on the ground

1186
01:12:07,167 --> 01:12:11,519
Horizon if you can find a way to make that work in my case it's going to be above the Horizon line

1187
01:12:11,775 --> 01:12:12,287
And

1188
01:12:13,567 --> 01:12:18,943
I am going to start as we have seen before by drawing my

1189
01:12:19,967 --> 01:12:25,855
Vanishing Point so I have my horizon right here and then if we remember the first prospective class

1190
01:12:26,111 --> 01:12:28,159
When the Horizon line is

1191
01:12:28,415 --> 01:12:32,511
Lower and a canvas it tends to make things appear bigger because

1192
01:12:32,767 --> 01:12:34,559
It lowers coronavirus

1193
01:12:34,815 --> 01:12:39,679
It is shortened us in the seen it makes it seem like we closer to the ground

1194
01:12:39,935 --> 01:12:40,703
Looking up

1195
01:12:41,215 --> 01:12:43,775
And then one when you look up normally things

1196
01:12:44,287 --> 01:12:45,823
Tend to look more imposing

1197
01:12:46,335 --> 01:12:52,479
And then if you if you were looking at something else on the underground of below the Horizon line

1198
01:12:52,735 --> 01:12:54,783
I like a cravat so like

1199
01:12:55,039 --> 01:13:01,183
A huge you to Cliff like looking down at the huge Cliff then you would probably want to do the do it the other way round

1200
01:13:01,439 --> 01:13:03,231
Are the Horizon times higher in account

1201
01:13:06,303 --> 01:13:10,911
Those are just gives us more dynamic more interesting

1202
01:13:11,167 --> 01:13:13,471
Are compositions more interesting pieces

1203
01:13:13,727 --> 01:13:17,823
So if you were to leave it down in a red Dance Centre

1204
01:13:18,847 --> 01:13:23,967
Depends depends of the subject depends on the topic in a bit something that doesn't

1205
01:13:24,223 --> 01:13:29,599
To be displayed or portrayed as something else for the high and imposing or something else really really low and deep

1206
01:13:29,855 --> 01:13:32,159
Then why not to place an antenna

1207
01:13:32,415 --> 01:13:33,183
It's up to you

1208
01:13:33,439 --> 01:13:38,559
But in this case and I'll look better and look it will look more posing it's low income

1209
01:13:42,143 --> 01:13:46,239
I am going to start by a driver vanishing point still for this I have cool

1210
01:13:46,751 --> 01:13:49,823
To hear and then for this to work I have to

1211
01:13:50,335 --> 01:13:51,103
Norwich

1212
01:13:51,871 --> 01:13:55,711
Image size are bringing back up once I'm done Johnny vanishing points

1213
01:13:55,967 --> 01:13:58,527
Because the brush has not been enough

1214
01:13:58,783 --> 01:14:04,927
Stop I haven't brushed your that I will be including with the class and essentially it's just

1215
01:14:05,183 --> 01:14:07,231
Vanishing points and convert it Lions

1216
01:14:07,487 --> 01:14:10,559
Brush so it's top 1 indicate about a line

1217
01:14:11,071 --> 01:14:12,095
Pretty useful

1218
01:14:13,887 --> 01:14:17,215
I'm actually going to make the capital of wider

1219
01:14:20,031 --> 01:14:21,567
Taller than needs to be

1220
01:14:23,103 --> 01:14:27,455
The first convergent lines first managed appointment to be right here

1221
01:14:28,223 --> 01:14:30,015
The other one going to be

1222
01:14:36,671 --> 01:14:42,815
Termination points going to be because I will be including the vanishing Point here the second one

1223
01:14:43,071 --> 01:14:44,607
In my

1224
01:14:44,863 --> 01:14:47,423
Image so that is since I have a gate

1225
01:14:47,679 --> 01:14:51,775
It will look nice you know if you're able to see through the gate

1226
01:14:52,031 --> 01:14:58,175
If I don't have this managing point and he'll be happy little bit harder for that they gave to be able to trust people

1227
01:14:58,431 --> 01:14:59,199
See through the game

1228
01:15:00,735 --> 01:15:02,783
And you'll see you're so I mean what I do it

1229
01:15:03,039 --> 01:15:07,391
I don't want to have too much stretching out play The Third vanishing point

1230
01:15:07,647 --> 01:15:10,719
As far as I can and can't close to this

1231
01:15:11,743 --> 01:15:13,791
I mean Carol lined up now

1232
01:15:14,047 --> 01:15:15,583
Perfectly lined up with this but

1233
01:15:18,143 --> 01:15:19,167
Lightly

1234
01:15:19,423 --> 01:15:23,007
Above you know closer to the 2nd

1235
01:15:24,031 --> 01:15:25,055
So

1236
01:15:25,311 --> 01:15:31,455
Give me a pretty cool pretty cool covers and so with my vanishing points John and now I can

1237
01:15:31,711 --> 01:15:32,479
Go back here

1238
01:15:32,735 --> 01:15:35,039
And increase the size again so

1239
01:15:35,295 --> 01:15:36,063
30%

1240
01:15:38,111 --> 01:15:39,647
So this way now

1241
01:15:39,903 --> 01:15:45,279
The guys my big get my beginning a little bit blurry because we shall not but doesn't matter

1242
01:15:45,791 --> 01:15:48,351
Is that the rest of the Titans crisp

1243
01:15:48,863 --> 01:15:55,007
And high enough resolution we are radius guards

1244
01:15:55,263 --> 01:15:56,287
Adults really easy

1245
01:15:56,799 --> 01:15:57,567
You can see here

1246
01:15:58,847 --> 01:16:04,479
So I'm going to draw a can of the frame then I'll be focusing on and maybe it'll be sent

1247
01:16:23,167 --> 01:16:25,471
This is a friend I'll be working with

1248
01:16:26,751 --> 01:16:30,079
And everything I drop will be going in Saturday so

1249
01:16:30,335 --> 01:16:31,615
As as as

1250
01:16:31,871 --> 01:16:33,407
Message before no I have

1251
01:16:33,663 --> 01:16:36,223
The my vanishing Point outside of the

1252
01:16:36,735 --> 01:16:38,015
Capital of the

1253
01:16:38,783 --> 01:16:40,575
They are the cameras I'll be focusing on

1254
01:16:40,831 --> 01:16:46,207
Is this one here so it's currently accepting that this one here is inside that's fine you know you can always have one

1255
01:16:46,463 --> 01:16:51,583
That's ok I just don't want the vanishing points be too close to each other sexually assaulted is

1256
01:16:52,095 --> 01:16:58,239
Is there enough if you have a nice if you create a nice triangle so as you can see him

1257
01:16:58,495 --> 01:17:04,639
1-year anniversary vanishing point you another one here in that one here you know this is a full triangle

1258
01:17:04,895 --> 01:17:10,527
Something accident it's a big enough triangles come to flat not too thin that should work

1259
01:17:13,599 --> 01:17:19,743
So I am going to start by blocking things in as we remember it's always best

1260
01:17:19,999 --> 01:17:22,303
Super simple with big squares

1261
01:17:22,559 --> 01:17:24,095
And then scope them

1262
01:17:24,351 --> 01:17:25,887
To let me once later

1263
01:17:26,399 --> 01:17:29,727
But I saw my horizon Line Is Right Here

1264
01:17:30,495 --> 01:17:33,311
And then the wall will be

1265
01:17:33,567 --> 01:17:35,359
Like this star

1266
01:17:37,663 --> 01:17:39,711
Are you this morning here

1267
01:17:40,991 --> 01:17:43,039
Top of my wall

1268
01:17:46,879 --> 01:17:48,415
And then the gate will be

1269
01:17:49,439 --> 01:17:50,975
Maybe

1270
01:18:03,519 --> 01:18:05,055
18 minutes

1271
01:18:05,311 --> 01:18:06,335
Posing

1272
01:18:13,503 --> 01:18:18,367
Then right now I need to add a little bit of sickness that so maybe

1273
01:18:18,623 --> 01:18:19,391
Big girl

1274
01:18:23,231 --> 01:18:25,535
Other side

1275
01:18:33,727 --> 01:18:35,007
Telephone IKEA

1276
01:18:48,319 --> 01:18:54,463
Alright so no nonsense I don't want things to look at to flat I'm going to add some stairs

1277
01:18:54,719 --> 01:18:55,487
Start

1278
01:18:57,535 --> 01:19:01,631
Go down on the way here to Dad's house

1279
01:19:08,031 --> 01:19:09,311
And then we're going to keep on going

1280
01:19:14,175 --> 01:19:15,711
Lower and lower

1281
01:20:45,056 --> 01:20:46,592
And if you don't have enough

1282
01:20:47,872 --> 01:20:50,176
Headlines for you can always have some more

1283
01:20:51,712 --> 01:20:54,272
And I'm missing a couple here

1284
01:20:56,064 --> 01:20:58,368
Adding diesel make things a little bit easier

1285
01:22:02,112 --> 01:22:04,928
I would like my stairs done

1286
01:22:05,696 --> 01:22:07,744
The lion Cradley

1287
01:22:18,496 --> 01:22:21,568
Getting a loan to get into too many details so

1288
01:22:21,824 --> 01:22:26,688
Stop hear from stairs on your back 2 days later but I know there's a couple of things

1289
01:22:27,712 --> 01:22:28,992
Emphasising

1290
01:22:29,248 --> 01:22:35,392
This area right here so since everything goes to the sports in everything all the focus our eyes are drawn to

1291
01:22:35,648 --> 01:22:38,976
At the convergent lines are these lines painted the same spot

1292
01:22:39,232 --> 01:22:44,096
Let's try to accentuate this even more so maybe and panakeia

1293
01:22:44,864 --> 01:22:47,424
Next to another wall and maybe a couple of things

1294
01:22:47,680 --> 01:22:48,448
Alarm

1295
01:22:48,704 --> 01:22:50,496
No separation for the one movie

1296
01:23:02,016 --> 01:23:03,552
You anymore

1297
01:23:10,976 --> 01:23:12,512
Of course maybe the wall

1298
01:23:12,768 --> 01:23:14,816
Top The Walking Dead this year

1299
01:23:17,632 --> 01:23:23,008
And maybe this is just an extra portion on top and I sitting on top of the world

1300
01:23:42,976 --> 01:23:44,768
And then this will be able to have it

1301
01:23:45,536 --> 01:23:46,816
Car detailing

1302
01:23:47,072 --> 01:23:47,584
This

1303
01:23:49,120 --> 01:23:50,912
Just reinforcing

1304
01:23:52,704 --> 01:23:54,240
Doctors at 3 and 14

1305
01:23:59,360 --> 01:24:00,896
I keeping can I be a

1306
01:24:01,920 --> 01:24:03,456
The roof part in place

1307
01:24:09,088 --> 01:24:09,600
Back

1308
01:24:17,536 --> 01:24:19,840
Hen and an extra line here

1309
01:24:20,608 --> 01:24:22,144
Can all the details up

1310
01:24:35,712 --> 01:24:38,272
A l b employee

1311
01:24:52,352 --> 01:24:54,912
Going to return to look like something

1312
01:24:55,168 --> 01:24:56,704
I'm going to go ahead and

1313
01:24:56,960 --> 01:24:59,520
And a hole in the same here so we can see

1314
01:24:59,776 --> 01:25:01,568
Northern Moor

1315
01:25:02,336 --> 01:25:04,128
Like another gate

1316
01:25:08,736 --> 01:25:13,344
I have a gate to close the door started to get the phone quite a bit

1317
01:25:15,648 --> 01:25:17,696
Maybe something like this

1318
01:25:32,544 --> 01:25:34,336
And then maybe this like car

1319
01:25:40,224 --> 01:25:42,016
Something infront unit hiding

1320
01:25:42,272 --> 01:25:46,112
Defamation cause this area centre stretch quite a bit

1321
01:25:56,608 --> 01:26:00,192
Had something in the foreground and do to Hyde

1322
01:26:00,704 --> 01:26:06,848
Harrogate to minimise the effect of the distortion in the

1323
01:31:05,856 --> 01:31:12,000
There is one extra trick that I really wanted to cover when it comes to repetition so as you can see here

1324
01:31:12,256 --> 01:31:18,400
And you're not in this particular scene is going to be a lot of things that repeat themselves and like repeating

1325
01:31:18,656 --> 01:31:24,800
I'm just repeating shapes are at over tricky if you want to I bought them because you know as they get through the way

1326
01:31:25,056 --> 01:31:29,920
Distance to supposed to get smaller closer and closer together at least appear closer together

1327
01:31:30,432 --> 01:31:31,712
Marine out

1328
01:31:31,968 --> 01:31:37,856
So far only been eyeballing it and no for something this insignificant really doesn't

1329
01:31:38,112 --> 01:31:44,256
Doesn't matter in this in this particular case like you at the end end up looking ok but if you want

1330
01:31:44,512 --> 01:31:50,656
To do something where you need to have like a fence for example where you need to have all the post

1331
01:31:50,912 --> 01:31:54,496
Add the same the same distance and have those working in perspective

1332
01:31:55,264 --> 01:31:58,592
There's a trick that and I can be also I like if you're trying

1333
01:31:58,848 --> 01:32:03,712
Windows for for a building anyone the windows to be all the team the same as the same size

1334
01:32:03,968 --> 01:32:10,112
And but also water perspective so there's a lot of different uses for this little trick here and sexy quotes

1335
01:32:10,368 --> 01:32:12,672
This time you just have to know what's up

1336
01:32:12,928 --> 01:32:15,232
The weather we would do this is

1337
01:32:15,488 --> 01:32:18,560
Why use triangles against well we've gone so far

1338
01:32:18,816 --> 01:32:20,608
So let's say in all the Time Lords

1339
01:32:20,864 --> 01:32:22,144
And dispose here

1340
01:32:23,168 --> 01:32:24,192
Play the fence

1341
01:32:25,728 --> 01:32:27,776
And I want these

1342
01:32:28,032 --> 01:32:28,800
20b

1343
01:32:29,568 --> 01:32:30,336
Introspective

1344
01:32:30,848 --> 01:32:33,408
And I'll be the same same distance

1345
01:32:33,664 --> 01:32:36,224
Someone this distance here to remain the same

1346
01:32:36,736 --> 01:32:39,296
Even when placed in prospectus

1347
01:32:40,320 --> 01:32:42,880
If you're going to have to

1348
01:32:43,136 --> 01:32:47,488
Consider that the fence or whatever is it we're trying to drop is a

1349
01:32:47,744 --> 01:32:52,352
A square or rectangle again what we did to draw

1350
01:32:52,608 --> 01:32:53,888
How to draw circles

1351
01:32:54,656 --> 01:32:57,728
Are ellipsis on a

1352
01:32:57,984 --> 01:33:00,544
On a surface on a planar surface

1353
01:33:00,800 --> 01:33:06,688
So they were going to do this is we take a rectangle like this then we're going to consider that this

1354
01:33:06,944 --> 01:33:07,968
Portion right here

1355
01:33:10,528 --> 01:33:16,672
This is going to be our first post and if it was a window then it would be in would make it a little bit bigger but whatever

1356
01:33:16,928 --> 01:33:21,280
And then second post is it going to be this right here then that distance in the centre

1357
01:33:21,536 --> 01:33:24,352
That would be the distance between

1358
01:33:24,864 --> 01:33:25,888
Santa paws

1359
01:33:26,144 --> 01:33:27,168
Add sort

1360
01:33:27,424 --> 01:33:32,288
And now we would want to do with this now is to split in half

1361
01:33:32,544 --> 01:33:33,056
So

1362
01:33:33,312 --> 01:33:35,360
We want to find the middle

1363
01:33:36,128 --> 01:33:37,664
Portion of the square

1364
01:33:39,456 --> 01:33:42,528
And then what we're going to do is have a line

1365
01:33:43,552 --> 01:33:48,160
A split that shape and has two that ritangle in half and then

1366
01:33:48,416 --> 01:33:48,928
2

1367
01:33:49,184 --> 01:33:53,280
Find the next post which is basically what we're trying to find here

1368
01:33:53,792 --> 01:33:59,936
Define the next one the way to do this is you just take from you go from one corner right here at the square that we created

1369
01:34:00,960 --> 01:34:01,984
Go through

1370
01:34:02,496 --> 01:34:08,640
The middle point of the next the next item that you're trying to to copy others if it's a win

1371
01:34:08,896 --> 01:34:10,432
Go to the centre of the window

1372
01:34:10,688 --> 01:34:12,992
Already that line is dividing

1373
01:34:14,272 --> 01:34:16,320
Then you go all the way

1374
01:34:17,088 --> 01:34:20,416
Until you read kind of like this line right here at the bottom

1375
01:34:20,672 --> 01:34:22,720
This is the other corner

1376
01:34:23,232 --> 01:34:24,512
Your other shape

1377
01:34:25,024 --> 01:34:26,560
American clothes the shape again

1378
01:34:26,816 --> 01:34:28,096
And then we can draw the other post

1379
01:34:29,376 --> 01:34:31,936
Can I see the other posts and those too

1380
01:34:32,448 --> 01:34:35,520
Does repost with the equal distance from one another

1381
01:34:36,032 --> 01:34:42,176
And so are we can now we can do that this now in prospective and I'll show you how to do this

1382
01:34:42,432 --> 01:34:44,224
So let's say we have

1383
01:34:44,992 --> 01:34:46,272
Is colitis

1384
01:34:46,784 --> 01:34:48,320
About race

1385
01:34:48,576 --> 01:34:54,720
Are the Horizon arising is on here there's just one that's right now but this one

1386
01:34:54,976 --> 01:34:56,256
All kinds

1387
01:34:56,512 --> 01:34:58,816
All different aspects of the same principle

1388
01:34:59,840 --> 01:35:00,864
So we're going to trace

1389
01:35:04,448 --> 01:35:07,008
Are fans going all the way to the vanishing point

1390
01:35:07,776 --> 01:35:12,384
My horizon is going to be finishing at 1 going to be one

1391
01:35:13,152 --> 01:35:14,944
Are France going to be in blue

1392
01:35:15,968 --> 01:35:17,248
And so

1393
01:35:19,552 --> 01:35:25,696
Going to be the fence over trying to do now is what came up with all the other posts and have them be at the property

1394
01:35:26,208 --> 01:35:27,488
If they are to be

1395
01:35:28,768 --> 01:35:31,328
In perspective at equal distance from one another

1396
01:35:31,584 --> 01:35:37,728
So I'm going to try the other one the second one that your drawing is arbitrary so if you wanted to be a certain distance

1397
01:35:37,984 --> 01:35:39,008
Whatever put it

1398
01:35:39,264 --> 01:35:40,032
The weather in what

1399
01:35:40,544 --> 01:35:44,128
But with two of them all you need is to sow

1400
01:35:44,384 --> 01:35:46,944
With these two traced now we can do

1401
01:35:47,456 --> 01:35:49,504
Is the dark when the third one is going to go

1402
01:35:50,016 --> 01:35:51,552
So we want to

1403
01:35:51,808 --> 01:35:53,344
Find the Centre Point

1404
01:35:54,112 --> 01:35:54,624
4

1405
01:35:56,416 --> 01:35:58,208
This caravan

1406
01:35:58,720 --> 01:36:01,280
Square that We Created this one right here

1407
01:36:01,792 --> 01:36:04,608
We want to see if you want to find out the middle

1408
01:36:05,632 --> 01:36:06,400
Parasol

1409
01:36:06,912 --> 01:36:07,936
I'm from here

1410
01:36:09,984 --> 01:36:13,056
Cross in the sauna where the two diagonals meet

1411
01:36:13,568 --> 01:36:15,104
I know we have the sinner

1412
01:36:15,360 --> 01:36:16,128
The fence

1413
01:36:16,896 --> 01:36:18,944
And now we all we have to do

1414
01:36:19,456 --> 01:36:21,504
Is take that corner a here

1415
01:36:21,760 --> 01:36:23,552
Habitats in the cinema

1416
01:36:24,064 --> 01:36:25,344
You were the second time

1417
01:36:25,600 --> 01:36:26,624
Is Colin Hay

1418
01:36:26,880 --> 01:36:32,000
And projected on till he reaches the second converted Lines

1419
01:36:34,048 --> 01:36:37,888
The base for the next bus and then we have to do like this

1420
01:36:38,144 --> 01:36:39,680
It keeps repeating this process

1421
01:36:41,472 --> 01:36:42,496
Crossing the centre

1422
01:36:43,776 --> 01:36:44,800
You have a nice day

1423
01:36:45,824 --> 01:36:46,592
Go back one

1424
01:36:47,360 --> 01:36:48,384
Crossing the centre

1425
01:36:49,408 --> 01:36:50,688
Are we having exposed

1426
01:36:52,224 --> 01:36:54,016
And rinse and repeat

1427
01:36:54,272 --> 01:36:55,296
As you can see

1428
01:36:55,552 --> 01:36:58,880
Into the poster every time they're getting closer and closer to one another

1429
01:37:00,160 --> 01:37:01,440
But they are

1430
01:37:02,976 --> 01:37:06,560
If they were flat enough for seen this thing flat they would be at equal distance

1431
01:37:07,072 --> 01:37:08,864
Close in Costa Rica

1432
01:37:09,120 --> 01:37:13,216
Going towards your eyes until everything seems like it's getting closer to one another

1433
01:37:15,264 --> 01:37:17,568
But this way you can maintain

1434
01:37:17,824 --> 01:37:19,360
The same distance

1435
01:37:20,384 --> 01:37:23,712
It's actually really simple to do just a couple

1436
01:37:23,968 --> 01:37:28,064
But I this way you'll be able to try

1437
01:37:28,576 --> 01:37:34,720
Windows are in whatever that you're trying to draw and want to repeat so any kind of charity Tell That She Wants

1438
01:37:34,976 --> 01:37:35,488
Repeat

1439
01:37:36,256 --> 01:37:37,280
News

1440
01:37:37,792 --> 01:37:39,072
District weather

1441
01:37:49,312 --> 01:37:51,104
Right now I'm please

1442
01:37:51,360 --> 01:37:56,480
I would like to all the basic shapes as you can see his super simple stone

1443
01:37:58,528 --> 01:38:01,344
Call gymnastics gymnastics shapes

1444
01:38:02,112 --> 01:38:03,904
Very simplest form

1445
01:38:07,232 --> 01:38:09,280
Triangles squares and rectangles

1446
01:38:20,288 --> 01:38:26,432
And now the last thing I want to add before I have pretty much everything I need in there

1447
01:38:26,688 --> 01:38:27,200
Is a

1448
01:38:27,456 --> 01:38:29,760
2 bitcoins next navigate

1449
01:38:30,272 --> 01:38:35,904
And to our to add one more type of shape so cylinders that something that we don't have yet

1450
01:38:36,416 --> 01:38:38,464
Big cylinders

1451
01:38:38,720 --> 01:38:39,488
Going

1452
01:38:43,328 --> 01:38:44,096
Order me

1453
01:38:51,520 --> 01:38:55,104
Again I'm going to start with a longer tangles

1454
01:38:57,664 --> 01:38:58,688
Sociopath

1455
01:38:58,944 --> 01:39:01,504
And to a cylinder light

1456
01:39:41,440 --> 01:39:45,280
This is not quite correct but for now

1457
01:39:46,560 --> 01:39:47,584
Try to make a law

1458
01:39:48,352 --> 01:39:50,144
Something like insulin

1459
01:39:53,216 --> 01:39:54,496
What is 1

1460
01:39:55,776 --> 01:39:57,312
Make sure that is great late

1461
01:39:58,336 --> 01:40:00,896
And it goes like this

1462
01:40:01,152 --> 01:40:02,432
So whereabouts

1463
01:40:05,760 --> 01:40:06,784
Are the other one

1464
01:40:11,392 --> 01:40:12,160
Down

1465
01:41:10,784 --> 01:41:12,320
Merry girl so now it has

1466
01:41:13,344 --> 01:41:15,136
All elements of any dinner scene

1467
01:41:15,392 --> 01:41:16,928
The great something caught up

1468
01:41:17,184 --> 01:41:21,280
Only a matter of adding bank details

1469
01:41:21,536 --> 01:41:22,816
And sculpting order

1470
01:41:23,072 --> 01:41:25,376
Acj medical shapes into

1471
01:41:25,632 --> 01:41:27,680
Do something a bit more interesting basically thought

1472
01:41:28,192 --> 01:41:31,520
Amazing couple stuff USA

1473
01:41:33,056 --> 01:41:34,336
In the morning

1474
01:41:41,248 --> 01:41:43,040
That we're not going to be able to see

1475
01:42:18,624 --> 01:42:19,392
Next week

1476
01:42:19,904 --> 01:42:21,952
The ramus of this thing here

1477
01:42:22,464 --> 01:42:24,512
So when I do Finchley

1478
01:42:25,024 --> 01:42:26,560
Make a square at the top

1479
01:42:26,816 --> 01:42:28,608
Nindra mycircle

1480
01:42:29,376 --> 01:42:29,888
With the new

1481
01:42:30,144 --> 01:42:30,656
Square

1482
01:42:37,056 --> 01:42:38,592
Number square

1483
01:42:38,848 --> 01:42:39,616
At the top

1484
01:42:42,944 --> 01:42:43,712
Italian

1485
01:42:46,784 --> 01:42:49,088
School Of The Heart

1486
01:42:49,856 --> 01:42:51,392
Want to map the other side

1487
01:42:58,304 --> 01:42:59,328
And then what

1488
01:43:00,096 --> 01:43:00,864
The square

1489
01:43:01,120 --> 01:43:02,656
I am going to draw a

1490
01:43:03,424 --> 01:43:05,216
Circle around the Top

1491
01:43:14,944 --> 01:43:16,480
Tennyson Avenue perfect

1492
01:43:21,856 --> 01:43:25,440
Actually going to be a little bit better than this

1493
01:44:15,872 --> 01:44:18,432
Again to draw circle like this

1494
01:44:18,944 --> 01:44:20,736
What do you do if you got a square

1495
01:44:21,248 --> 01:44:23,552
Can quickly let me do that again here

1496
01:44:24,320 --> 01:44:25,344
Motorway

1497
01:44:26,880 --> 01:44:28,672
Change colours that visible

1498
01:44:29,184 --> 01:44:30,720
And now I have a square

1499
01:44:31,744 --> 01:44:33,536
In half

1500
01:44:38,400 --> 01:44:39,680
Using diagonals

1501
01:44:45,568 --> 01:44:48,128
This is going to be the centre of my circle

1502
01:44:48,384 --> 01:44:49,920
Can I have to do is

1503
01:44:51,968 --> 01:44:54,016
Mark the point or is going to touch

1504
01:44:54,272 --> 01:44:56,064
Yeah here

1505
01:44:57,088 --> 01:44:58,368
Vectis

1506
01:45:09,120 --> 01:45:14,240
And Derry girls that's how you will send the draught s i mean

1507
01:45:14,496 --> 01:45:16,544
When is ninth actually exactly the same thing

1508
01:45:17,056 --> 01:45:18,336
Butter

1509
01:45:18,592 --> 01:45:19,872
Get up the other mate

1510
01:45:20,128 --> 01:45:23,456
The circle look a little bit more the phone than in two point perspective

1511
01:45:23,968 --> 01:45:25,760
Orange One contraceptive

1512
01:45:26,528 --> 01:45:32,672
But the process exactly the same that's what I did

1513
01:45:32,928 --> 01:45:35,488
Passed away

1514
01:45:35,744 --> 01:45:41,888
You know depending if I had like a big circle really really up close close to the camera I will probably

1515
01:45:42,144 --> 01:45:43,936
Is my timer to the calendar

1516
01:45:44,704 --> 01:45:49,312
I know I'm probably going to have some some more details on top here so it doesn't matter then

1517
01:45:50,848 --> 01:45:51,360
Perfect

1518
01:45:52,640 --> 01:45:53,920
It is that my cousin

1519
01:45:54,432 --> 01:45:59,040
And another one here and I even the secrets outside of the canvas so no need to bother

1520
01:46:01,600 --> 01:46:05,184
Pretty much everything and I seen and I was just a matter of

1521
01:46:05,952 --> 01:46:09,280
Getting rid of some of the guys here that is not as distracting

1522
01:46:10,304 --> 01:46:12,352
Make my selection

1523
01:46:14,656 --> 01:46:15,168
Here

1524
01:46:16,960 --> 01:46:18,240
And then

1525
01:46:19,008 --> 01:46:22,336
Actually I have enough guys in here and I can pretty much do everything

1526
01:46:22,592 --> 01:46:25,920
So I have enough lions in here that I can always

1527
01:46:26,176 --> 01:46:32,320
Use use those even if my new lines don't line up exactly with the existing guys exist

1528
01:46:32,576 --> 01:46:33,856
Convergent line

1529
01:46:34,368 --> 01:46:35,136
Convergence

1530
01:46:35,392 --> 01:46:41,280
Lions I Should Have Nothing here to be able to do whatever I want so

1531
01:46:41,536 --> 01:46:42,816
Propolis

1532
01:46:43,072 --> 01:46:45,376
Outside I'm only left with

1533
01:46:46,144 --> 01:46:46,912
I need

1534
01:46:51,008 --> 01:46:52,032
And also

1535
01:46:52,544 --> 01:46:54,848
Now let's

1536
01:46:55,616 --> 01:46:57,664
Let's jump in in Attleborough detailed in

1537
02:09:04,768 --> 02:09:10,912
And yeah I mean I just point there we go I'll be pretty much done so I'm going to stop here I could

1538
02:09:11,168 --> 02:09:17,312
Going on this for a very long time and you're adding a budget details with finding the details I have refunded

1539
02:09:20,896 --> 02:09:23,200
I am going to the stop here

1540
02:09:23,968 --> 02:09:29,600
And you will see that as as you add more and more details will become a hard in the heart understand

1541
02:09:29,856 --> 02:09:30,368
So

1542
02:09:30,624 --> 02:09:32,160
Having good lying ways

1543
02:09:32,672 --> 02:09:34,976
Where are the the lines close for O2

1544
02:09:35,232 --> 02:09:36,768
The camera are little bit thicker

1545
02:09:37,024 --> 02:09:40,608
I have a little bit darker than the lines that are further away from the camera

1546
02:09:41,632 --> 02:09:42,912
Really really help

1547
02:09:43,168 --> 02:09:43,680
2

1548
02:09:45,472 --> 02:09:49,568
22 really helps if you were to read count the shapes what's going on

1549
02:09:49,824 --> 02:09:51,616
I think get really busy

1550
02:09:53,408 --> 02:09:59,552
And of course you can always add other shooting here and there if you're comfortable with that so this is going to be doing right now but everything I do

1551
02:09:59,808 --> 02:10:01,856
From this point is going to be

1552
02:10:02,368 --> 02:10:04,416
I cannot just bonus

1553
02:10:05,184 --> 02:10:08,000
So shading is definitely not something I will cover it yet so

1554
02:10:08,256 --> 02:10:11,072
I'm not going to going to into too much detail there

1555
02:10:11,840 --> 02:10:14,400
I'm trying to imagine that whatever is

1556
02:10:14,656 --> 02:10:15,936
Not going to be

1557
02:10:16,192 --> 02:10:20,032
Hit directly by the sun is going to be in a chat

1558
02:10:20,288 --> 02:10:21,312
So I'm just going to

1559
02:10:21,568 --> 02:10:24,896
Try to fake some some Shadows and here really quickly

1560
02:10:26,688 --> 02:10:29,248
But as you seem this is pretty much the process

1561
02:10:30,272 --> 02:10:34,880
Very very similar again and we always start with something super simple

1562
02:10:35,136 --> 02:10:37,952
Restart with geometry of Shaves the simplest

1563
02:10:38,208 --> 02:10:42,816
The simplest volumes we can find because there's always easier to draw in perspective

1564
02:10:43,328 --> 02:10:49,472
And then from there we just that we're just music up those down exactly the same way as a traditional

1565
02:10:49,728 --> 02:10:52,288
We do it so that would big shapes

1566
02:10:52,800 --> 02:10:57,408
And then you were fine and refined And refined And refined tell you have your final product

1567
02:10:58,176 --> 02:11:04,320
Of course it's always a question of where when to stop when are you done because we can always go forever and more

1568
02:11:04,576 --> 02:11:10,720
Details and I'll stop and you are you know if this is something that you can put in Port in York

1569
02:11:10,976 --> 02:11:15,584
Encourage you to to spend more time on this to add more details to really go out

1570
02:11:15,840 --> 02:11:16,864
Because

1571
02:11:17,120 --> 02:11:21,728
Not many people do this it's one of those things that's always impressive when

1572
02:11:22,240 --> 02:11:24,544
When prospective is well executed

1573
02:11:24,800 --> 02:11:27,360
And always makes really cool before your pieces

1574
02:11:28,384 --> 02:11:30,688
If done right

1575
02:11:30,944 --> 02:11:35,552
I am looking forward to seeing you as well I'll talk to you later

1576
02:40:02,048 --> 02:40:04,352
Next exercise is going to be

1577
02:40:04,608 --> 02:40:10,752
Significantly more complicated so in this one or two introduced perspective or

1578
02:40:11,008 --> 02:40:12,032
Foreshortening

1579
02:40:12,288 --> 02:40:13,056
Bora

1580
02:40:13,312 --> 02:40:14,592
If I drink characters

1581
02:40:14,848 --> 02:40:20,992
So I got mentioned before 4 point perspective is a really really cool and really down um

1582
02:40:21,248 --> 02:40:24,576
Way to draw characters because it allows you to to see

1583
02:40:24,832 --> 02:40:29,696
Can I go to see them all the way to their head

1584
02:40:30,208 --> 02:40:32,768
All the way to the feet in a

1585
02:40:35,072 --> 02:40:40,448
Humane way now you mean is not the right word but in a more realistic way almost

1586
02:40:40,704 --> 02:40:43,008
So as if you were looking at them directly

1587
02:40:43,264 --> 02:40:44,544
Let's say you are

1588
02:40:44,800 --> 02:40:49,920
Looking at someone that's really tall and you have to tell your head up to to be able to see their face

1589
02:40:50,176 --> 02:40:53,248
Then you would normally see a little bit from under the chin

1590
02:40:53,504 --> 02:40:58,112
Under the nose see you see you would see them as if you were yes if you were smaller than them

1591
02:40:58,368 --> 02:41:02,208
So you're born if you will be lower than that

1592
02:41:02,976 --> 02:41:06,560
But they also be able to look down on their feet so you're

1593
02:41:06,816 --> 02:41:08,352
The music symbols

1594
02:41:12,448 --> 02:41:18,592
So you're editing time able to look up to someone and look down and their feet and this is going to be

1595
02:41:18,848 --> 02:41:22,176
We're trying to achieve here with 4 point perspective when drawing characters

1596
02:41:23,712 --> 02:41:29,600
Have you started we have this this great year that we now we work on in the first term

1597
02:41:30,624 --> 02:41:31,136
Stop

1598
02:41:31,392 --> 02:41:32,928
What we are

1599
02:41:33,184 --> 02:41:39,328
First two going to be attempting is to reproduce this grade here another character yellow attractive

1600
02:41:39,584 --> 02:41:40,096
Music

1601
02:41:40,352 --> 02:41:46,240
In 4 point perspective and then we'll be able to draw everything at the potential squares

1602
02:41:46,752 --> 02:41:47,776
More accurately

1603
02:41:48,032 --> 02:41:51,360
So I'm going to increase the size of the canvas to be able to

1604
02:41:51,872 --> 02:41:55,200
Add two vanishing points and top

1605
02:41:55,968 --> 02:41:58,784
I'm going to go hell and rather than using those

1606
02:41:59,808 --> 02:42:02,880
Vanishing point and the Horizon line so the Horizon is going to be

1607
02:42:03,136 --> 02:42:05,952
Can I break down the middle for the sky so red at the crotch level

1608
02:42:06,464 --> 02:42:09,536
I could be anywhere really but would you like to keep it simple

1609
02:42:12,352 --> 02:42:13,376
Halfway point

1610
02:42:14,912 --> 02:42:21,056
At his halfway point of his body is going to turn right on the horizon lights off

1611
02:42:21,312 --> 02:42:24,896
Up to it and then the other have lower half and look down to

1612
02:42:25,920 --> 02:42:27,456
Argos we have the

1613
02:42:27,712 --> 02:42:31,040
Vanishing point of one is going to go right here

1614
02:42:32,832 --> 02:42:34,624
Mansion point to an already here

1615
02:42:37,952 --> 02:42:39,232
Now going to add

1616
02:42:40,512 --> 02:42:42,560
Two more attention

1617
02:42:42,816 --> 02:42:45,632
A little bit tight and the vanishing point

1618
02:42:46,144 --> 02:42:48,192
3 and 400  

1619
02:42:49,216 --> 02:42:52,032
So you know this is not a really long Diamonds Monica Square

1620
02:42:52,288 --> 02:42:54,336
I want to join all those lines

1621
02:42:55,616 --> 02:43:01,760
He'll be pretty aggressive protective but they should give you a really good idea what the effect that

1622
02:43:02,016 --> 02:43:02,528
Creates

1623
02:43:04,320 --> 02:43:06,880
For character that actually work quite well

1624
02:43:12,512 --> 02:43:18,656
The process what we want to do is he is trying to spread here in and proper perspective

1625
02:43:18,912 --> 02:43:21,472
4 point perspective then after that will go ahead and carrot

1626
02:43:21,728 --> 02:43:24,288
Fill in the boxes to the sea

1627
02:43:25,312 --> 02:43:31,456
Do we need to do this if we just have to translate everything and maintain the same ratio between the boxes

1628
02:43:31,712 --> 02:43:35,040
Ll give us a character of just can't like work

1629
02:43:35,296 --> 02:43:37,088
What I mean is in Fleetwood

1630
02:43:38,624 --> 02:43:39,904
Character here

1631
02:43:41,440 --> 02:43:43,232
NFC like skillet up

1632
02:43:47,072 --> 02:43:48,608
Like this and then

1633
02:43:48,864 --> 02:43:49,888
The foreigner

1634
02:43:52,192 --> 02:43:53,472
By trying to make

1635
02:43:54,496 --> 02:43:56,032
The vanishing points can of work

1636
02:44:04,480 --> 02:44:08,832
Now the vanishing Point follow can I see Curve

1637
02:44:13,440 --> 02:44:15,232
So even though

1638
02:44:15,488 --> 02:44:21,632
Now the Curse woodwork the character as you can see here at Piers like it's being sandwiched between

1639
02:44:21,888 --> 02:44:28,032
To really big walls and getting squashed together so obviously not working so well we have to

1640
02:44:28,288 --> 02:44:34,432
To hear is we have to do the same process that we did to find the different distance between the posts

1641
02:44:34,688 --> 02:44:39,552
When when training like a fence or find me the distance between Windows

1642
02:44:40,320 --> 02:44:42,368
Dislike number for

1643
02:44:42,880 --> 02:44:47,744
And the the previous the previous actor on three point perspective

1644
02:44:48,256 --> 02:44:53,888
How to do this what we're lucky we have a great right now so we have a grid of units we have essentially 8 units

1645
02:44:54,144 --> 02:44:55,424
That we want to measure

1646
02:44:55,680 --> 02:44:58,240
Ahead and just drop one you

1647
02:44:59,520 --> 02:45:02,336
Is it going to be one of the units and we know that

1648
02:45:03,360 --> 02:45:06,688
These are going to be 2 and 1/3

1649
02:45:07,968 --> 02:45:10,528
White this is one right here

1650
02:45:11,808 --> 02:45:14,880
What he will want to do is have this

1651
02:45:15,136 --> 02:45:16,160
Bikini

1652
02:45:17,952 --> 02:45:18,720
Rotated

1653
02:45:19,488 --> 02:45:20,256
And then

1654
02:45:21,792 --> 02:45:23,072
And wanted that

1655
02:45:23,584 --> 02:45:25,120
And then add

1656
02:45:25,632 --> 02:45:27,424
1/3

1657
02:45:30,752 --> 02:45:33,056
This will be the weather

1658
02:45:33,312 --> 02:45:33,824
Off

1659
02:45:34,336 --> 02:45:35,616
The insure

1660
02:45:37,152 --> 02:45:38,944
Unit that were trying to work with

1661
02:45:40,736 --> 02:45:45,600
So now we have the whip of the first unit so again extend this

1662
02:45:46,368 --> 02:45:49,440
You can close it off as if this is the first the first

1663
02:45:50,720 --> 02:45:53,024
First ship that we want to repeat

1664
02:45:53,792 --> 02:45:59,936
And what we already have kind of the midsection so you can imagine you know if you were just inverted this this

1665
02:46:00,192 --> 02:46:02,240
Does Harewood become like the posts

1666
02:46:02,496 --> 02:46:08,639
Are the fans that were working with and we're trying to find where the other postal and as we get closer and closer to

1667
02:46:10,175 --> 02:46:12,479
So

1668
02:46:12,991 --> 02:46:14,783
What is Trace

1669
02:46:15,551 --> 02:46:21,183
Will 123scan lady the vanishing points the guide

1670
02:46:21,439 --> 02:46:24,255
The conversion lansford Oso

1671
02:46:29,375 --> 02:46:31,167
And I so we know that

1672
02:46:31,423 --> 02:46:33,983
This line here this Curve will have to

1673
02:46:34,239 --> 02:46:36,799
Go through this point and there

1674
02:46:37,055 --> 02:46:39,359
So now we have kind of three points to make a curve

1675
02:46:42,431 --> 02:46:44,223
Make a nice Curve

1676
02:46:52,415 --> 02:46:55,231
Actually for delivered to her in the kitchen two can I get quarter

1677
02:46:56,255 --> 02:46:57,791
Why did Carver

1678
02:47:04,191 --> 02:47:07,519
And I'm gonna that's and flip it

1679
02:47:09,567 --> 02:47:13,919
This is not the bottom here lands only three

1680
02:47:15,967 --> 02:47:18,271
That became the whole thing now that the game

1681
02:47:18,527 --> 02:47:19,807
Horizontal

1682
02:47:23,903 --> 02:47:27,743
Getting our have my Guides and so my grades would fit within this

1683
02:47:28,255 --> 02:47:32,095
And so I know that right now and this is not correct here

1684
02:47:36,959 --> 02:47:39,007
This line here is already going to be a little bit

1685
02:47:39,263 --> 02:47:40,287
This way

1686
02:47:43,359 --> 02:47:44,639
Nothing

1687
02:47:47,455 --> 02:47:52,575
I got another going to do is going to trace slimes and I'm going to use the guidelines again for the

1688
02:47:52,831 --> 02:47:55,135
Remember we start from one corner

1689
02:47:55,391 --> 02:47:56,927
Pass through the centre

1690
02:47:57,439 --> 02:47:59,743
Have you read the outside

1691
02:47:59,999 --> 02:48:00,767
Lime

1692
02:48:01,535 --> 02:48:05,119
That will be the other line around here and so it started there

1693
02:48:07,167 --> 02:48:09,215
And I would do the same thing here start from here

1694
02:48:10,239 --> 02:48:11,263
Patches

1695
02:48:11,519 --> 02:48:13,567
Windows we have one too

1696
02:48:13,823 --> 02:48:14,591
3 units

1697
02:48:15,103 --> 02:48:17,151
You know that we need for involved

1698
02:48:17,407 --> 02:48:18,431
Horizon line

1699
02:48:19,967 --> 02:48:23,807
Foreheads we have here to 1234

1700
02:48:24,319 --> 02:48:27,647
Start here to the Rosanna

1701
02:48:28,415 --> 02:48:30,207
Bandana side there

1702
02:48:30,719 --> 02:48:33,791
The height of the character right about there

1703
02:48:35,071 --> 02:48:36,607
So

1704
02:48:37,375 --> 02:48:40,447
And I can do the same thing

1705
02:48:42,751 --> 02:48:45,311
Actually I was going to erase this part

1706
02:48:48,895 --> 02:48:50,687
Well I have up there

1707
02:48:52,735 --> 02:48:56,831
African Queen after a copy of course

1708
02:48:57,855 --> 02:49:01,183
Now I can actually recreate my bread so

1709
02:49:01,951 --> 02:49:03,743
I have everything I need now

1710
02:49:08,863 --> 02:49:15,007
Be able to recreate migrate in proper perspective proper four point perspective

1711
02:49:15,263 --> 02:49:18,847
Not this to actually troll that goes inside the diagrid

1712
02:49:19,615 --> 02:49:21,151
So now the fun begins

1713
02:49:23,199 --> 02:49:24,735
Furniture Grant

1714
02:49:28,063 --> 02:49:30,367
I'll take a look at my we have there so

1715
02:49:30,623 --> 02:49:31,391
Again

1716
02:49:38,815 --> 02:49:40,351
David I knew that part

1717
02:49:44,191 --> 02:49:50,335
I have migrated so this is the correct the correct size for the grid and you see here by just looking at

1718
02:49:50,591 --> 02:49:56,735
Two you're looking at this one out there and this one here so

1719
02:49:56,991 --> 02:50:00,063
The head the head size is going to be this

1720
02:50:00,575 --> 02:50:02,879
And this image tiny

1721
02:50:03,135 --> 02:50:06,719
Compared to the distance between belly button and crotch

1722
02:50:07,231 --> 02:50:11,839
Before used to be the same distance now it's about the it's about half

1723
02:50:12,351 --> 02:50:13,887
What distance is about

1724
02:50:14,143 --> 02:50:15,679
Hit back twice in this year

1725
02:50:15,935 --> 02:50:22,079
So we can measure and head anymore so we have to do it we have to do we have to do a grade like this

1726
02:50:22,335 --> 02:50:23,615
Things get really really

1727
02:50:23,871 --> 02:50:25,919
Hard to to measure properly

1728
02:50:28,735 --> 02:50:32,063
I'm going to head and tried ringing the service again now so

1729
02:50:32,319 --> 02:50:34,111
Really quickly

1730
02:50:34,367 --> 02:50:36,415
I just against calling the basic

1731
02:50:36,927 --> 02:50:37,951
Basic shapes

1732
02:50:38,719 --> 02:50:41,279
No that start with me

1733
02:50:44,607 --> 02:50:45,119
Circle

1734
02:50:50,239 --> 02:50:56,383
And of course you know I'm not going to draw him the same way right now because from this point of view I'm actually I'm not looking at it

1735
02:50:56,639 --> 02:51:00,991
I love all that he is right now I'm actually looking at him as if I was shorter so I'm looking

1736
02:51:02,015 --> 02:51:04,319
Adam from from from a lower position

1737
02:51:04,575 --> 02:51:07,647
See more of the immortals nostrils

1738
02:51:08,159 --> 02:51:11,487
An angle of the the angle of the headset it's going to be different

1739
02:51:12,511 --> 02:51:16,863
This is really tricky to draw if you're not familiar with an anime in specially

1740
02:51:17,119 --> 02:51:20,447
So the anatomy class going to be very important for this

1741
02:51:20,959 --> 02:51:24,031
And of course I can get easier over time

1742
02:51:24,543 --> 02:51:30,175
A drawing in perspective into the body parts and potatoes not the easiest thing

1743
02:51:40,415 --> 02:51:46,559
Working together we can take a look here at all the vertical lines are we have right now does all going to be curved in

1744
02:51:46,815 --> 02:51:49,375
Cancel the alarm in

1745
02:51:49,631 --> 02:51:52,959
To the rest of my straight lines going to be a curve instead

1746
02:51:54,239 --> 02:51:57,567
So we know that in the second box to show the beginning

1747
02:51:59,103 --> 02:52:00,639
So goodbye here

1748
02:52:00,895 --> 02:52:07,039
Until you know the difference like 1000 have inside and settles boxes you can decide

1749
02:52:07,295 --> 02:52:08,575
What is the

1750
02:52:09,343 --> 02:52:14,463
If you wanted to know if you wanted to display this in half again then you know how to do it it's the same price

1751
02:52:16,511 --> 02:52:17,023
So

1752
02:52:17,279 --> 02:52:21,375
I am going to try and please the neck are not here

1753
02:52:22,399 --> 02:52:23,679
And then I got the car called

1754
02:52:27,007 --> 02:52:29,311
And then the shoulders going to start from

1755
02:52:31,103 --> 02:52:33,407
Don't touch on same here

1756
02:52:39,551 --> 02:52:41,343
And then you keep going a little bit

1757
02:52:41,855 --> 02:52:43,135
Tell me the triceps

1758
02:52:45,439 --> 02:52:46,719
Then round about here

1759
02:52:46,975 --> 02:52:48,767
Read about the slime

1760
02:52:49,535 --> 02:52:51,839
Is where the bicep end

1761
02:52:52,863 --> 02:52:55,679
I'm right here Isabella Road

1762
02:53:09,503 --> 02:53:10,783
And now I know that

1763
02:53:12,063 --> 02:53:16,927
This guy is going to be riding on that line and no the belly buttons going to be right on here

1764
02:53:17,439 --> 02:53:19,743
And his crotch are going to be somewhere on here

1765
02:53:33,823 --> 02:53:36,127
I'm using this as a guide the whole time

1766
02:53:36,383 --> 02:53:39,967
Make sure the lines that are dry and details and I'd rather in the right place

1767
02:53:40,223 --> 02:53:43,295
Can I have a grade 2 compared to it makes things really easy

1768
02:53:43,807 --> 02:53:47,391
And general things that you have to do at the beginning to make

1769
02:53:47,647 --> 02:53:49,695
To make sure that you know I'm working

1770
02:53:49,951 --> 02:53:50,719
Supposed to be

1771
02:53:50,975 --> 02:53:52,767
What's the date a couple of times

1772
02:53:53,023 --> 02:53:55,327
You shouldn't be needing this anymore

1773
02:53:58,143 --> 02:53:59,423
I'm here

1774
02:54:13,247 --> 02:54:19,391
I'm using this as a guide the whole time to make sure that the lines are drawn details that I drive in the right

1775
02:54:19,903 --> 02:54:22,975
Can I have a grade 2 compared to make things really easy

1776
02:54:23,487 --> 02:54:26,815
And can use one of those things that you have to do at the beginning to make

1777
02:54:27,071 --> 02:54:30,399
To make sure that you know my things are supposed to be

1778
02:54:30,655 --> 02:54:32,191
The what's the date a couple of times

1779
02:54:32,447 --> 02:54:34,751
You shouldn't be needing this anymore

1780
02:54:54,207 --> 02:54:59,071
Right now so the legs especially the top of the body is not as complicated

1781
02:54:59,327 --> 02:55:05,471
It is but not as much as the lower part so another legs are going to have like as a guest

1782
02:55:06,751 --> 02:55:10,335
I'm single the leg from from a higher and higher

1783
02:55:10,591 --> 02:55:11,615
Vantage points

1784
02:55:11,871 --> 02:55:14,943
Hello I'll be able to see more of the top of it

1785
02:55:15,199 --> 02:55:18,271
So I'm definitely going to be able to draw the future same way

1786
02:55:18,527 --> 02:55:20,319
When is kissing on the theatre going to be

1787
02:55:20,575 --> 02:55:22,111
Healing on a land right here

1788
02:55:22,367 --> 02:55:28,511
Donnellans right on that line but I'll be able to see the top part of the foot

1789
02:55:28,767 --> 02:55:31,071
So they'll be able to take out a little bit like

1790
02:55:33,119 --> 02:55:38,495
Is Nancy more of the top of them especially the top of the body is not complicated

1791
02:55:39,007 --> 02:55:44,127
It is this is where I get a little bit cheeky drying drying drying feet from the top

1792
02:55:44,383 --> 02:55:45,151
Natasia

1793
02:55:46,175 --> 02:55:51,295
And singer the leg from from a higher and higher vantage Point

1794
02:55:51,551 --> 02:55:54,367
Hello I'll be able to see more of the top of it

1795
02:55:54,623 --> 02:55:59,743
I'm definitely not going to be able to draw that for you to say my son is Jason on the future going to be

1796
02:55:59,999 --> 02:56:01,791
Healing on a land right here

1797
02:56:02,047 --> 02:56:03,839
Anel and write on that line

1798
02:56:04,095 --> 02:56:08,959
Then I'll be able to see the top part of the foot so that will be able to

1799
02:56:09,215 --> 02:56:10,239
Take out a little bit

1800
02:56:11,263 --> 02:56:14,079
You probably move the nasal bit in

1801
02:56:16,895 --> 02:56:18,431
Larbert to via Park

1802
02:56:27,903 --> 02:56:29,951
Closer

1803
02:56:49,919 --> 02:56:54,015
Probably move their needs a little bit in

1804
02:56:54,783 --> 02:57:00,927
A little bit too far apart

1805
02:57:07,583 --> 02:57:13,727
Closer

1806
02:57:26,783 --> 02:57:32,927
Alright so proportions

1807
02:57:33,183 --> 02:57:37,791
Never be kind of it so it's not perfect of course they let me remove the grid

1808
02:57:39,583 --> 02:57:44,447
And I don't feel like crying this side again so over

1809
02:57:48,031 --> 02:57:49,311
And also

1810
02:57:51,615 --> 02:57:52,639
What's on Poole

1811
02:58:01,087 --> 02:58:02,879
Something like that

1812
02:58:04,415 --> 02:58:06,719
Grace Stein

1813
02:58:23,103 --> 02:58:23,871
Stop

1814
02:58:24,127 --> 02:58:26,431
I'm irritate the

1815
02:58:26,943 --> 02:58:29,759
Feed the little bit out but not playing

1816
02:58:34,111 --> 02:58:35,135
And are really

1817
02:58:36,927 --> 02:58:40,767
Reviews holding period something

1818
02:58:43,839 --> 02:58:49,983
Character seems very different things so that I can adjust

1819
02:58:50,239 --> 02:58:54,335
Cinque Ports so here needs to be allowed at dinner for this to work better

1820
02:59:02,015 --> 02:59:04,319
I don't want to look fatter than he actually is

1821
02:59:18,399 --> 02:59:21,983
Stop around the Horizon line is not going to be much to change

1822
02:59:22,239 --> 02:59:25,567
Things are going to be pretty one to one in this area right here

1823
02:59:25,823 --> 02:59:26,335
The best

1824
02:59:26,591 --> 02:59:27,615
This

1825
02:59:28,127 --> 02:59:34,271
The big the big team is going to be as we had closer and closer to the vanishing points does it get higher

1826
02:59:34,783 --> 02:59:37,087
Laura and the body the

1827
02:59:37,343 --> 02:59:41,695
The perspective is going to affect the lens or the body parts more and more

1828
02:59:41,951 --> 02:59:46,815
Navigate closest oh this is where it needs to be a little bit more love

1829
02:59:47,327 --> 02:59:51,935
You know I can't be driver head and someone and ran out of their heads not going to be like this

1830
02:59:52,959 --> 02:59:56,031
It seems shorter and smaller

1831
02:59:56,287 --> 03:00:00,895
My sexy not really sure it's not really smaller

1832
03:00:01,151 --> 03:00:02,431
Tilted back

1833
03:00:02,687 --> 03:00:03,711
Much more

1834
03:00:05,247 --> 03:00:08,063
In this case we will see is probably just like

1835
03:00:08,575 --> 03:00:10,367
Is now to be all the way up here

1836
03:00:12,415 --> 03:00:14,207
Jeremy Kyle like it's dinner there

1837
03:00:14,975 --> 03:00:16,767
Then you have the nostrils

1838
03:00:19,839 --> 03:00:20,863
Tip of the nose

1839
03:00:22,143 --> 03:00:23,423
Any eyes

1840
03:00:31,615 --> 03:00:37,759
As if he's looking up but it's not really not really looking up it's just that we're looking at him from a lower

1841
03:00:39,807 --> 03:00:40,575
That way

1842
03:00:41,087 --> 03:00:46,207
So yeah something like that the guys is looking up

1843
03:00:49,535 --> 03:00:51,327
Maybe given the London word for head

1844
03:00:55,935 --> 03:00:56,703
This

1845
03:00:56,959 --> 03:01:00,543
Ft currency like the top of his toes in this case

1846
03:01:11,039 --> 03:01:15,903
As if he's looking up but it's not he's not really looking up it's just that we're looking

1847
03:01:16,159 --> 03:01:18,207
Adam from a lower lower point

1848
03:01:20,511 --> 03:01:23,327
So yeah something like that

1849
03:01:23,583 --> 03:01:25,631
Imagine the guys is looking up

1850
03:01:28,959 --> 03:01:30,751
Maybe given the London more forehead

1851
03:01:36,383 --> 03:01:39,967
Ft currency like the top of his toes in this case

1852
03:04:51,455 --> 03:04:56,063
So I am going to stop you if the guys in the bath right now

1853
03:04:56,319 --> 03:04:58,879
I could Polish this a lot more

1854
03:04:59,135 --> 03:05:00,159
Butter

1855
03:05:01,695 --> 03:05:07,839
It looks now so you probably see you probably noticed the heads love the bigger I've scared it up

1856
03:05:08,095 --> 03:05:09,631
Michael B Jordan

1857
03:05:09,887 --> 03:05:16,031
So there's one thing that I haven't mentioned yesterday you should work now so this grid in orders grid

1858
03:05:16,287 --> 03:05:17,311
Format round here

1859
03:05:17,823 --> 03:05:19,871
This works for something that is

1860
03:05:20,127 --> 03:05:20,639
Flat

1861
03:05:20,895 --> 03:05:22,943
What's a word for building works for

1862
03:05:23,199 --> 03:05:25,503
Like like Windows offence

1863
03:05:25,759 --> 03:05:28,575
I think there are that are flattering to be in prospect of the flat

1864
03:05:28,831 --> 03:05:30,623
But we all know that the body

1865
03:05:30,879 --> 03:05:34,463
Is not quite flat smell poster like this would work

1866
03:05:34,719 --> 03:05:38,047
It was a poster of a guy that we're trying to the place in perspective

1867
03:05:38,303 --> 03:05:40,095
What's the national real person so

1868
03:05:40,351 --> 03:05:42,143
Apologies going to change a little bit

1869
03:05:43,167 --> 03:05:49,311
We we can certainly use this grid as can a good base you know to get started but in reality

1870
03:05:49,567 --> 03:05:51,103
When are really working with a

1871
03:05:51,359 --> 03:05:57,503
A face just like a plane like this actually working with something that's closer to a silly

1872
03:05:59,039 --> 03:06:01,343
And this is a V1 and V2 coming

1873
03:06:01,599 --> 03:06:02,623
Right now

1874
03:06:02,879 --> 03:06:05,183
I've done it like really quickly here on the side

1875
03:06:05,439 --> 03:06:11,583
But this will actually be a lot more close to what we should actually be using for this

1876
03:06:11,839 --> 03:06:16,447
As you can see here the head even though it would barely fit

1877
03:06:16,959 --> 03:06:23,103
United this small area like as you've seen before it was really really small but when you were a bit

1878
03:06:23,359 --> 03:06:23,871
Can you consider

1879
03:06:24,127 --> 03:06:25,663
The body sunny as

1880
03:06:25,919 --> 03:06:29,759
A cylinder like a big cylinder instead of a plane

1881
03:06:30,271 --> 03:06:33,599
I could poster then suddenly you know the sticks out the little bit

1882
03:06:33,855 --> 03:06:34,879
That

1883
03:06:35,135 --> 03:06:38,463
I'm able to make the head of the bigger and it looks it looks nicer

1884
03:06:38,975 --> 03:06:40,511
So this is an important step

1885
03:06:40,767 --> 03:06:44,607
That's you that you're probably want to do you know what you're going to get used to

1886
03:06:44,863 --> 03:06:45,631
This

1887
03:06:45,887 --> 03:06:46,911
This stuck here

1888
03:06:47,423 --> 03:06:51,263
So join the squad in perspectives really really important is good at gymnastics

1889
03:06:51,519 --> 03:06:53,311
But when drunk people

1890
03:06:53,823 --> 03:06:54,591
You

1891
03:06:54,847 --> 03:06:58,431
This can work right so if you adjusted afterwards

1892
03:06:58,687 --> 03:07:02,271
I can give you at least the right proportion for the most part

1893
03:07:02,527 --> 03:07:06,111
But there's always an extra element the third dimension that we have to worry about me

1894
03:07:06,367 --> 03:07:11,999
I'm drying bodies because it's it's a lot of volumes it's not it's not flat and definitely not

1895
03:07:12,255 --> 03:07:13,279
The way to do this

1896
03:07:13,535 --> 03:07:18,655
Basically is we have to use her vanishing point someone really quickly

1897
03:07:19,423 --> 03:07:21,471
To show the process

1898
03:07:22,495 --> 03:07:28,639
Is remember as we remember we're trying to find extra points to be able to draw the circle for this so in here

1899
03:07:28,895 --> 03:07:35,039
Of course I only have the half circle that visible but we can imagine that this circle here goes all the way in the back on the

1900
03:07:35,295 --> 03:07:37,087
How to wrap wrap around

1901
03:07:37,855 --> 03:07:38,623
13

1902
03:07:39,903 --> 03:07:40,671
Dad

1903
03:07:41,951 --> 03:07:43,487
Becomes more more Circular

1904
03:07:43,743 --> 03:07:49,887
As you go a closer and closer to the vanishing point and as it gets closer to

1905
03:07:50,143 --> 03:07:50,655
Horizon

1906
03:07:50,911 --> 03:07:56,031
And your hands can get flatter and flatter until it becomes a straight flat line

1907
03:07:56,287 --> 03:07:59,615
As if you're looking at a year and a circle from the side

1908
03:08:01,663 --> 03:08:04,991
Stop now to be able to drop those circle

1909
03:08:05,247 --> 03:08:11,391
So we consider that this line right here this horizontal this vertical lines in the centre

1910
03:08:11,647 --> 03:08:13,695
Is the centre of the

1911
03:08:14,207 --> 03:08:16,511
Cylinder so let's say we have

1912
03:08:16,767 --> 03:08:17,535
Something like this

1913
03:08:21,375 --> 03:08:22,143
Sign of it

1914
03:08:22,655 --> 03:08:27,007
This line right here is going to be the lineup goes in the centre like this

1915
03:08:28,287 --> 03:08:30,335
Cylinder

1916
03:08:30,591 --> 03:08:34,687
To be able to do this going to do is to use

1917
03:08:34,943 --> 03:08:40,831
Virgin airlines to be able to find the outer edges of the circle

1918
03:08:41,087 --> 03:08:42,111
Are the cylinder

1919
03:08:42,367 --> 03:08:45,695
So to do this when I'm going to do a start from D1

1920
03:08:45,951 --> 03:08:47,487
And instead of going straight

1921
03:08:47,743 --> 03:08:48,767
To the fur

1922
03:08:49,023 --> 03:08:54,655
Corner here are the ATMs section I'm going to cross at a halfway point in between the two right

1923
03:08:55,935 --> 03:08:57,471
Halfway point

1924
03:08:57,727 --> 03:08:59,263
And then projected onto

1925
03:08:59,775 --> 03:09:00,543
The

1926
03:09:01,311 --> 03:09:05,919
Vertical line and see where it lands and about right there and I'm going to do the same thing

1927
03:09:06,431 --> 03:09:07,199
The other

1928
03:09:08,735 --> 03:09:11,295
I'm going to do the same for all of them so

1929
03:09:11,551 --> 03:09:13,599
Cross at the start of the middle of the line

1930
03:09:14,111 --> 03:09:16,671
Keep going until you read the centerline

1931
03:09:17,439 --> 03:09:18,975
Did something on the other side

1932
03:09:19,487 --> 03:09:20,255
Again

1933
03:09:20,767 --> 03:09:21,279
Senna

1934
03:09:22,303 --> 03:09:23,583
And that right there

1935
03:09:27,167 --> 03:09:33,311
A little bit higher so I'm going to go outside of this the boundaries of the greater we have

1936
03:09:37,663 --> 03:09:43,807
So now we would have the information that we need to be able to draw are circle one that quite actually so I'm missing a cup

1937
03:09:44,063 --> 03:09:46,367
Sorrento if you have it comes like a half

1938
03:09:47,135 --> 03:09:47,903
Have

1939
03:09:48,415 --> 03:09:49,439
Faces

1940
03:09:49,951 --> 03:09:55,071
And what we want is to have a little Square so we're going to do it like that here

1941
03:09:55,327 --> 03:09:56,351
EDS

1942
03:09:57,631 --> 03:09:58,911
That will be able to draw

1943
03:10:00,191 --> 03:10:01,727
Circles on

1944
03:10:13,247 --> 03:10:16,319
Cancel the alarm and the busy

1945
03:10:19,135 --> 03:10:22,463
Change colour now for that reason of the dinosaur

1946
03:10:22,975 --> 03:10:29,119
Now we have a point right here before idea if so that would be kind of the four points that we need

1947
03:10:29,375 --> 03:10:32,703
To draw an elephant

1948
03:10:32,959 --> 03:10:34,495
We've seen how to

1949
03:10:34,751 --> 03:10:36,543
Get those extra points

1950
03:10:37,311 --> 03:10:43,455
Around it in the first perfect of class so the same will apply here we could do exactly the same

1951
03:10:43,711 --> 03:10:45,247
But since when I can actually

1952
03:10:45,503 --> 03:10:51,647
Price on and just using the cylinder as a guide it doesn't have to be perfect the abs doesn't have to

1953
03:10:51,903 --> 03:10:53,439
Flawless for this case

1954
03:10:53,951 --> 03:10:57,791
So will you have a 9 or 4 points that should be plenty enough

1955
03:10:58,047 --> 03:10:59,327
Total hours to draw

1956
03:10:59,839 --> 03:11:01,375
A proper Alps

1957
03:11:04,959 --> 03:11:09,823
There we have it and what I'm going to do it and then get rid of those red line because they're coming

1958
03:11:10,591 --> 03:11:11,871
Danny Danny Moore

1959
03:11:20,063 --> 03:11:24,415
Stop now let's drop those circles so I'm going to only draw

1960
03:11:24,671 --> 03:11:25,439
Motley

1961
03:11:26,463 --> 03:11:28,255
I'm only going to draw

1962
03:11:29,535 --> 03:11:30,815
France

1963
03:11:31,839 --> 03:11:32,607
Circle

1964
03:11:32,863 --> 03:11:36,191
Can I go in a back like this I don't need to dry it it's in the back

1965
03:11:36,959 --> 03:11:38,495
Use the same thing here

1966
03:11:39,007 --> 03:11:40,031
Are there

1967
03:11:47,199 --> 03:11:47,967
Here

1968
03:11:48,479 --> 03:11:48,991
Tattoos

1969
03:11:50,783 --> 03:11:51,551
Corner

1970
03:11:51,807 --> 03:11:52,575
On the square

1971
03:11:52,831 --> 03:11:54,111
Goes back down

1972
03:11:54,367 --> 03:11:55,647
Science

1973
03:11:59,743 --> 03:12:00,767
Sending here

1974
03:12:01,023 --> 03:12:01,791
This

1975
03:12:02,559 --> 03:12:03,071
Tattoos

1976
03:12:03,839 --> 03:12:04,863
Back on the other side

1977
03:12:05,887 --> 03:12:08,959
And the last one is going to be almost like a half circle

1978
03:12:09,727 --> 03:12:13,567
Getting really close to the the vanishing point and the top

1979
03:12:15,871 --> 03:12:17,663
That would give us cannabis

1980
03:12:17,919 --> 03:12:19,199
A cylinder like this

1981
03:12:22,271 --> 03:12:24,319
What does red lion here at the service

1982
03:12:24,575 --> 03:12:27,903
So there you go now you can see where I got this from

1983
03:12:31,743 --> 03:12:35,071
No one thing with this matter that I've just shown you two to create a cylinder

1984
03:12:35,839 --> 03:12:41,983
I know we have is not a perfect cylinder so if you wanted to get a perfect mother and B Perfect I mean

1985
03:12:42,239 --> 03:12:43,775
Can you look at it from my top uca

1986
03:12:44,031 --> 03:12:44,799
Perfect Circle

1987
03:12:45,055 --> 03:12:47,871
Right now without your hair we have is something else more like this

1988
03:12:48,639 --> 03:12:49,151
With

1989
03:12:49,407 --> 03:12:55,551
To me is closer to the actual body because we can have like that the head and Centre and then in the shoulder

1990
03:12:55,807 --> 03:13:00,927
Is enough room right the body is not really it's under its monarchy it flatter flatter cylinder

1991
03:13:01,183 --> 03:13:05,023
If I wanted to get that instead perfect cylinder

1992
03:13:05,279 --> 03:13:08,863
Instead of pressing the lion red here in the middle which will give me a

1993
03:13:09,375 --> 03:13:11,935
Hi a cylinder that's that's half

1994
03:13:12,447 --> 03:13:17,567
That colour in the middle in a between a straight line and to fly line between circle and flat line

1995
03:13:17,823 --> 03:13:18,847
Can I have the average

1996
03:13:19,103 --> 03:13:22,175
I'm turning that I can get in the cinema there

1997
03:13:22,687 --> 03:13:26,271
If you wanted a perfect cylinder there way to do this

1998
03:13:26,527 --> 03:13:27,295
OBD2

1999
03:13:27,807 --> 03:13:32,415
Starting from the one instead of cutting the lion in the centre of it you

2000
03:13:32,927 --> 03:13:36,511
You are you cross the intersection here with the site

2001
03:13:36,767 --> 03:13:38,815
It would be that like this instead

2002
03:13:41,375 --> 03:13:43,679
Find me that one of the biggest we can see it

2003
03:13:44,191 --> 03:13:45,471
Michael Ealy

2004
03:13:45,983 --> 03:13:48,543
You will have this line here

2005
03:13:49,567 --> 03:13:52,383
I'd rather not see I can't see the difference

2006
03:13:53,151 --> 03:13:54,175
This one here

2007
03:13:55,455 --> 03:13:56,479
Through the corner

2008
03:13:58,783 --> 03:14:01,343
Listen to the coronavirus

2009
03:14:01,599 --> 03:14:05,951
The protector for the sun going to be a lot more aggressive because it'll be around her so that's why

2010
03:14:09,791 --> 03:14:13,887
Gambia does it become like the lines and I forget and instead

2011
03:14:14,143 --> 03:14:14,911
Well we had

2012
03:14:15,679 --> 03:14:16,959
Are those blue ones

2013
03:14:17,215 --> 03:14:18,495
So why are we dead is

2014
03:14:19,007 --> 03:14:21,823
A cross in the middle Heelys instead of land on there

2015
03:14:24,383 --> 03:14:26,687
Stan Lanzarote IKEA

2016
03:14:28,991 --> 03:14:33,599
Everything purple will be with give us a perfect cylinder something like this

2017
03:14:34,111 --> 03:14:40,255
But when we had was when we had in blue which will give us something like this so for a body that's why I chose beak

2018
03:14:40,511 --> 03:14:46,655
Represent the body a lot more but so that's why I

2019
03:14:46,911 --> 03:14:49,727
Adam Cross Canada at the halfway point

2020
03:14:50,239 --> 03:14:51,775
Show me the purple

2021
03:14:52,031 --> 03:14:55,615
Even get it Curve like this instead much more pronounced

2022
03:14:56,127 --> 03:14:57,919
The blue one that we get

2023
03:14:58,431 --> 03:14:59,455
Set the time

2024
03:15:00,479 --> 03:15:02,527
Westfield London flat

2025
03:15:02,783 --> 03:15:03,807
That's different

2026
03:15:04,063 --> 03:15:05,599
So what something to keep in mind

2027
03:15:05,855 --> 03:15:11,999
If you are going to draw a real cylinder for like a building or something then definitely you

2028
03:15:12,255 --> 03:15:13,279
The purple lines instead

2029
03:15:13,791 --> 03:15:16,351
So have the convergent lines meet at

2030
03:15:17,631 --> 03:15:20,447
Intersection on the edge of the grid

2031
03:15:20,703 --> 03:15:23,263
You can see him now I have a little bit more room for the head

2032
03:15:23,519 --> 03:15:25,567
I'm going to do it on this

2033
03:15:26,079 --> 03:15:28,127
Set the volume to parts

2034
03:15:31,199 --> 03:15:31,967
Happy Dad

2035
03:15:32,223 --> 03:15:32,991
Here

2036
03:15:38,367 --> 03:15:42,975
And now we can see that the feed actually in the fit in the cylinder so

2037
03:15:43,231 --> 03:15:46,815
We know that this guy is is a incorrect prospective

2038
03:15:47,071 --> 03:15:52,959
And as we seen here this is called the centre of the circle this big circle here

2039
03:15:53,215 --> 03:15:57,311
And the cinemas right here and this is where you know this is the lion or the hill

2040
03:15:57,567 --> 03:15:58,591
Alain Delon

2041
03:15:58,847 --> 03:16:01,151
Defect and further behind this line Rider

2042
03:16:01,663 --> 03:16:04,735
We got snow for the head here when I said I could do

2043
03:16:05,247 --> 03:16:08,831
Is probably make it one of the biggest where's my local area

2044
03:16:09,855 --> 03:16:12,927
I really didn't I extend the head that out

2045
03:16:13,183 --> 03:16:14,975
BandB Streatham

2046
03:16:17,791 --> 03:16:19,583
Give him a little bit more room to breathe

2047
03:16:19,839 --> 03:16:25,471
And now feels a lot better ready so now she's like she's got the head of a normal size

2048
03:16:25,983 --> 03:16:28,031
And it fits nicely in the cylinder

2049
03:16:28,287 --> 03:16:32,383
And then as you can see her all those lines are we see those guidelines Curve line

2050
03:16:32,895 --> 03:16:34,943
Exactly what will use to draw the muscles

2051
03:16:35,199 --> 03:16:36,223
You know where

2052
03:16:36,479 --> 03:16:39,551
Before I had Tanaka straight down here for the pectoral muscles

2053
03:16:39,807 --> 03:16:42,111
Now I have is this Curve

2054
03:16:42,623 --> 03:16:43,903
Here right

2055
03:16:44,159 --> 03:16:47,999
Nice girl and you can see that this curfew that I just Drew

2056
03:16:48,511 --> 03:16:52,351
Happens to magic Curve of my cylinder the reference letter

2057
03:16:53,375 --> 03:16:55,935
Another example of a horizontal line

2058
03:16:56,447 --> 03:16:59,263
There's this line right here as you can see her at the clavicles

2059
03:17:00,287 --> 03:17:01,055
That's pretty straight

2060
03:17:01,311 --> 03:17:01,823
But

2061
03:17:02,079 --> 03:17:03,871
From this angle here

2062
03:17:05,151 --> 03:17:07,711
The line follows again

2063
03:17:08,735 --> 03:17:10,271
The reference challenge

2064
03:17:10,527 --> 03:17:11,039
Right

2065
03:17:11,807 --> 03:17:13,343
West Street E11

2066
03:17:13,599 --> 03:17:16,159
The prospect of Whitby wrong

2067
03:17:16,415 --> 03:17:17,951
Instead we have to Curve it

2068
03:17:24,095 --> 03:17:25,631
There we go

2069
03:17:25,887 --> 03:17:28,703
That was a lot I'm sure and

2070
03:17:28,959 --> 03:17:33,823
You know we're not talking about Buildings anymore so definitely makes things a little bit more complicated

2071
03:17:34,079 --> 03:17:37,919
So this is pretty advanced stuff to be able to draw a character and perspective like this

2072
03:17:38,175 --> 03:17:39,455
And 4.2 status

2073
03:17:39,711 --> 03:17:40,735
Butter

2074
03:17:40,991 --> 03:17:47,135
Hopefully at this was in sight for sore fully this give you cover good understanding of the process

2075
03:17:47,391 --> 03:17:48,415
So

2076
03:17:48,927 --> 03:17:50,975
Again like I said

2077
03:17:51,231 --> 03:17:55,839
If you don't want to go with something like this that's that's definitely more than she can definitely treat

2078
03:17:56,095 --> 03:17:57,887
Your character like a poster

2079
03:17:58,143 --> 03:18:04,287
So have a flat great like like I did the first version that I did and that works quite well

2080
03:18:04,543 --> 03:18:05,567
Please have everything

2081
03:18:05,823 --> 03:18:11,967
You can adjust the sizes may be like make the head of the bigger 4 looks too small things like that Diane character is

2082
03:18:12,223 --> 03:18:14,015
More complicated than trying a building

2083
03:18:14,783 --> 03:18:19,391
Where proper something that that's a that flat that has a flat surface

2084
03:18:19,647 --> 03:18:25,791
But this is something this is a prospective type that you will likely use quite a bit when it comes to drawing carrot

2085
03:18:26,303 --> 03:18:31,935
So it's very important that you understand it that you know how to to create a 2 to recreate something like that

2086
03:18:32,191 --> 03:18:34,751
And place your characters in 4.4 respected

2087
03:18:35,263 --> 03:18:41,407
But yeah because it's a really really cool so what do you have something like that well then

2088
03:18:41,663 --> 03:18:42,943
Definitely you could definitely

2089
03:18:43,199 --> 03:18:43,967
Just got up

2090
03:18:44,223 --> 03:18:50,111
Maybe I don't give him another something adds up on the load of colours maybe give him a more interesting pose

2091
03:18:50,367 --> 03:18:52,927
And that would make a pretty cool boy for your p

2092
03:18:54,975 --> 03:18:57,279
This is how 4 point perspective is done

2093
03:18:57,535 --> 03:18:59,071
We tackled it on

2094
03:18:59,327 --> 03:19:03,935
Potentially the most difficult undercover a character

2095
03:19:04,447 --> 03:19:07,775
But I hope you took away a few things from this

2096
03:19:08,031 --> 03:19:14,175
And I cannot wait to see you're on it but again you know if this is too complicated if working on a car

2097
03:19:14,431 --> 03:19:20,575
How to write away is nothing that you're comfortable with you can definitely definitely go with something else more simple like

2098
03:19:20,831 --> 03:19:26,975
Building blocks write a practise use blocks or bricks or things that are simple things

2099
03:19:27,231 --> 03:19:27,743
Square

2100
03:19:27,999 --> 03:19:34,143
Should help you get the hang of it a lot a lot faster than trying to jump on this

2101
03:19:34,399 --> 03:19:36,703
By the way if you're not if you're not comfortable yet

2102
03:19:37,727 --> 03:19:43,871
This is going to conclude this a second exercise for the prospective cock and also going to conclude

2103
03:19:44,127 --> 03:19:46,175
The percentage of Class 2 as a whole

2104
03:19:46,431 --> 03:19:47,711
I hope this was helpful

2105
03:19:47,967 --> 03:19:49,247
I'll see you next time

2106
03:19:50,271 --> 03:19:54,623
Again you know if this is too complicated if working on a character right away

2107
03:19:54,879 --> 03:19:55,903
Is not a nut

2108
03:19:56,159 --> 03:20:02,303
Comfortable with you can definitely definitely go with something else more simple like a building or just the butter blocks right a prat

2109
03:20:02,815 --> 03:20:07,167
I used ROBLOX or breaks or things that are simple things things that are Square

2110
03:20:07,679 --> 03:20:12,543
Should help you get the hang of it a lot a lot faster than try to

2111
03:20:12,799 --> 03:20:14,079
Jump on this right away

2112
03:20:14,335 --> 03:20:16,127
If you're not if you're not comfortable

2113
03:20:17,407 --> 03:20:20,735
This is going to conclude this a second exercise

2114
03:20:20,991 --> 03:20:23,295
For the respective class and also going to conclude

2115
03:20:23,551 --> 03:20:25,599
The protective Class 2 as a whole

2116
03:20:25,855 --> 03:20:27,135
I hope this was helpful


